What changed
1 fix1 addition1 change0 removals
fixedBUG FIXESFixed “cooldown +1” slot modifier still applying after being removed in the Forge • Fixed Tenet rewind triggering the slot bonus of the last Relic used multiple times • Fixed Karma resummoning her clone inside obstacles • Fixed fights not ending when some enemies remain stuck at 0 health (the root cause is still unknown, any info is welcome) • Fixed softlock when reaching the first boss after skipping the tutorial • Fixed all effects using “random” targets (Lazaros weapon, The Star passive…) • Fixed “Fight” button staying disabled when skipping the tutorial in the last Reliquary
addedBALANCE & QOLAdded “Mobile” buff, increasing Movement Points by 1 per stack • Added “Reach” buff, increasing Range by 1 per stack • Added “Resistance” buff, reducing damage taken by 1% per stack • Added “Plating” buff, reducing the next damage taken by 50% • These new buffs, along with multiple stronger variants of existing buffs, have been added to the random buff pool • “Stunned” has been removed from the random debuff pool • Renamed “Haste” to “Adrenaline” (grants another turn) • Renamed “Quick” to “Overloaded” (next Relic used does not enter cooldown) • “Frail” now increases the next damage taken by 50% instead of granting 50 Efficiency • Enemies now also gain “Plating” when fights start because of too much noise • Added floating text above entities when gaining buffs or debuffs • Added reward screen variations to better indicate whether you unlocked, upgraded or found another fragment of a weapon
changedBALANCE & QOLWe’re continuing to work actively on your feedback to improve the game across all aspects. Thanks again for your support, and please keep sharing your thoughts.
Deified changes
fixedFixed “cooldown +1” slot modifier still applying after being removed in the Forge • Fixed Tenet rewind triggering the slot bonus of the last Relic used multiple times • Fixed Karma resummoning her clone inside obstacles • Fixed fights not ending when some enemies remain stuck at 0 health (the root cause is still unknown, any info is welcome) • Fixed softlock when reaching the first boss after skipping the tutorial • Fixed all effects using “random” targets (Lazaros weapon, The Star passive…) • Fixed “Fight” button staying disabled when skipping the tutorial in the last Reliquary
addedAdded “Mobile” buff, increasing Movement Points by 1 per stack • Added “Reach” buff, increasing Range by 1 per stack • Added “Resistance” buff, reducing damage taken by 1% per stack • Added “Plating” buff, reducing the next damage taken by 50% • These new buffs, along with multiple stronger variants of existing buffs, have been added to the random buff pool • “Stunned” has been removed from the random debuff pool • Renamed “Haste” to “Adrenaline” (grants another turn) • Renamed “Quick” to “Overloaded” (next Relic used does not enter cooldown) • “Frail” now increases the next damage taken by 50% instead of granting 50 Efficiency • Enemies now also gain “Plating” when fights start because of too much noise • Added floating text above entities when gaining buffs or debuffs • Added reward screen variations to better indicate whether you unlocked, upgraded or found another fragment of a weapon
changedWe’re continuing to work actively on your feedback to improve the game across all aspects. Thanks again for your support, and please keep sharing your thoughts.
PATCH 0.2.13
A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.
BUG FIXES
Fixed “cooldown +1” slot modifier still applying after being removed in the Forge • Fixed Tenet rewind triggering the slot bonus of the last Relic used multiple times • Fixed Karma resummoning her clone inside obstacles • Fixed fights not ending when some enemies remain stuck at 0 health (the root cause is still unknown, any info is welcome) • Fixed softlock when reaching the first boss after skipping the tutorial • Fixed all effects using “random” targets (Lazaros weapon, The Star passive…) • Fixed “Fight” button staying disabled when skipping the tutorial in the last Reliquary
BALANCE & QOL
Added “Mobile” buff, increasing Movement Points by 1 per stack • Added “Reach” buff, increasing Range by 1 per stack • Added “Resistance” buff, reducing damage taken by 1% per stack • Added “Plating” buff, reducing the next damage taken by 50% • These new buffs, along with multiple stronger variants of existing buffs, have been added to the random buff pool • “Stunned” has been removed from the random debuff pool • Renamed “Haste” to “Adrenaline” (grants another turn) • Renamed “Quick” to “Overloaded” (next Relic used does not enter cooldown) • “Frail” now increases the next damage taken by 50% instead of granting 50 Efficiency • Enemies now also gain “Plating” when fights start because of too much noise • Added floating text above entities when gaining buffs or debuffs • Added reward screen variations to better indicate whether you unlocked, upgraded or found another fragment of a weapon
We’re continuing to work actively on your feedback to improve the game across all aspects. Thanks again for your support, and please keep sharing your thoughts.