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Steam News30 April 20262mo ago

Deified 0.2.6: System Fixes, Balance Updates & Stability Improvements

PATCH 0.2.6 A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.

In this update1

Full notes

Full Deified update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes1 addition1 change2 removals
  • Gameplay
  • Fixes
  • Balance
  • Performance
fixedBUG FIXES & IMPROVEMENTSBoss kill achievements are now awarded at the end of the fight, not on kill (you must win the full fight)
fixedBUG FIXES & IMPROVEMENTSFixed “Careful Planning” Temple bonus not applying correctly
fixedBUG FIXES & IMPROVEMENTS“Reset cooldown” slot modifier now limited to once per relic per turn
removedBUG FIXES & IMPROVEMENTSSlot bonus granting Obols/Gold on kill no longer applies to enemies spawned during combat
fixedBUG FIXES & IMPROVEMENTSTemple bonuses granting MP/armor/heal on kill now trigger on enemy death (including status or traps)
fixedBUG FIXES & IMPROVEMENTSLibrary bonuses granting stats/gold on kill now trigger on enemy death (including status or traps), but not for enemies spawned during combat

Deified changes

fixedBoss kill achievements are now awarded at the end of the fight, not on kill (you must win the full fight)
fixedFixed “Careful Planning” Temple bonus not applying correctly
fixed“Reset cooldown” slot modifier now limited to once per relic per turn
removedSlot bonus granting Obols/Gold on kill no longer applies to enemies spawned during combat
fixedTemple bonuses granting MP/armor/heal on kill now trigger on enemy death (including status or traps)

PATCH 0.2.6

A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.

BUG FIXES & IMPROVEMENTS

  • Boss kill achievements are now awarded at the end of the fight, not on kill (you must win the full fight)

  • Fixed “Careful Planning” Temple bonus not applying correctly

  • “Reset cooldown” slot modifier now limited to once per relic per turn

  • Slot bonus granting Obols/Gold on kill no longer applies to enemies spawned during combat

  • Temple bonuses granting MP/armor/heal on kill now trigger on enemy death (including status or traps)

  • Library bonuses granting stats/gold on kill now trigger on enemy death (including status or traps), but not for enemies spawned during combat

  • Fixed display resolution not loading correctly

  • Added FPS cap option in settings (may depend on GPU settings)

  • Fixed summons unable to end their turn when playing multiple turns

  • Fixed Elite Shelly being summonable multiple times

  • Fixed Temple “Mirror” skills fully purchasable when only one side was unlocked

  • Random relic no longer stays selected between runs

  • NPC room upgrade now correctly grants an additional choice

  • Slot modifier rarity now increases faster with levels

  • Fixed Golden Apple level 4 effect

  • Fixed Midas final synergy

Source

Steam News / 30 April 2026

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