In this update1
Full notes
Full Deified update
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What changed
- Gameplay
- Fixes
- Balance
- Performance
Deified changes
PATCH 0.2.6
A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.
BUG FIXES & IMPROVEMENTS
Boss kill achievements are now awarded at the end of the fight, not on kill (you must win the full fight)
Fixed “Careful Planning” Temple bonus not applying correctly
“Reset cooldown” slot modifier now limited to once per relic per turn
Slot bonus granting Obols/Gold on kill no longer applies to enemies spawned during combat
Temple bonuses granting MP/armor/heal on kill now trigger on enemy death (including status or traps)
Library bonuses granting stats/gold on kill now trigger on enemy death (including status or traps), but not for enemies spawned during combat
Fixed display resolution not loading correctly
Added FPS cap option in settings (may depend on GPU settings)
Fixed summons unable to end their turn when playing multiple turns
Fixed Elite Shelly being summonable multiple times
Fixed Temple “Mirror” skills fully purchasable when only one side was unlocked
Random relic no longer stays selected between runs
NPC room upgrade now correctly grants an additional choice
Slot modifier rarity now increases faster with levels
Fixed Golden Apple level 4 effect
Fixed Midas final synergy
Source
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