This update's pretty simple (development slowed down due to new year), I made new levels for the Wrecks biome : -7 new levels : One-way maze, Poison prow, Sea slug sanctuary, Venomous vale, Pick your poison, Treasure hu
Full notes
Full Deep Sea Sweep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes0 removals
Maps
Gameplay
addedThis update's pretty simple (development slowed down due to new year), I made new levels for the Wrecks biome :
added7 new levels : One-way maze, Poison prow, Sea slug sanctuary, Venomous vale, Pick your poison, Treasure hunters, Toxic trap. Guess the new mechanics. Also some changes to Overgrown alley.
changedSlight visual tweaks : adjusted submarine sprite being scaled up, darkened foreground sprites in Clam plains a bit.
changedThat's it for now. Next, I might re-implement the shop in the demo to give a use for your hard-earned stars, or maybe I'll work on some bosses or on the visuals for the next biome.
Deep Sea Sweep changes
addedThis update's pretty simple (development slowed down due to new year), I made new levels for the Wrecks biome :
added7 new levels : One-way maze, Poison prow, Sea slug sanctuary, Venomous vale, Pick your poison, Treasure hunters, Toxic trap. Guess the new mechanics. Also some changes to Overgrown alley.
changedSlight visual tweaks : adjusted submarine sprite being scaled up, darkened foreground sprites in Clam plains a bit.
changedThat's it for now. Next, I might re-implement the shop in the demo to give a use for your hard-earned stars, or maybe I'll work on some bosses or on the visuals for the next biome.
This update's pretty simple (development slowed down due to new year), I made new levels for the Wrecks biome :
-7 new levels : One-way maze, Poison prow, Sea slug sanctuary, Venomous vale, Pick your poison, Treasure hunters, Toxic trap. Guess the new mechanics. Also some changes to Overgrown alley.
-Slight visual tweaks : adjusted submarine sprite being scaled up, darkened foreground sprites in Clam plains a bit.
-Slight level design tweaks.
That's it for now. Next, I might re-implement the shop in the demo to give a use for your hard-earned stars, or maybe I'll work on some bosses or on the visuals for the next biome.