Full notes
Full Deep Sea Sweep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Deep Sea Sweep changes
Many new things & tweaks in this update :
-2 new bosses : I finished the boss for the Clam Plains, but I also made a boss for the Coral Maze entirely
-4 new levels for the Coral Maze : anemone ambush, shifting sands, swirly back and forth, coffer guard
-level design tweaks to prickly woods, arrow reef, sunscraper and riskier delivery
-added some diagonal swim & dash animations for the main character
-fixed more bugs where you could get stuck at the corner of sand blocks
-added a sleep fx for dark turtles
-speaking with npcs now show their name
Development will slow down as I started a full-time job recently. The next update should be a mix of new content and fixes from the playtest feedback I got.
Source
Changelog.gg summarizes and formats this update. How we read updates.
