Full notes
Full Deep Sea Sweep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Fixes
Deep Sea Sweep changes
For this update, I worked on the feedback I got from playtests previously. I also wanted to add some content so I finished the visuals for the next biome, the Sea of Storms.
-new biome : Sea of Storms, only has its intro sequence for now.
-lowered the player's acceleration a small amount to handle tiny movements better. This is a test, subject to more changes.
-lowered audio volume when launching the game on a fresh save.
-visual tweaks to levels in the Clam Plains.
-fixed dashswitch blocks not having collision in Silt Snare and Toxic Trap.
-level design tweaks to coffer guard, poison prow, plant barrage, anemone ambush, kelpfall, sand digger, swirly back and forth
-bugfixes : fixed diagonal animations playing when they shouldn't, dark turtles not stopping when they should, nudibranches not destroying their poison cloud on defeated in some cases.
I've been anticipating this biome for a long time so I'm really happy that I finally get to work on it. For the next time, I will add a few levels to it, and work on more side stuff.
Also, thanks again to all the playtesters, for now I've reworked the easiest/most pressing issues. I still have some to deal with in the "annoying to change" category. Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
