For this regular update, I made the visuals for the next biome, the Wrecks, and also worked on some bossfights.
Full notes
Full Deep Sea Sweep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions4 changes0 removals
Maps
Balance
Gameplay
changedFor this regular update, I made the visuals for the next biome, the Wrecks, and also worked on some bossfights.
changedBy the way, I am looking for playtesters to balance the difficulty of levels, since I'm in the level production phase. If you're interested, leave me a comment on the game page or find me in the discord (link in the game page), I'll give you access to a build with more levels.
addedNew biome : the Wrecks, starring poisonous fumes and new enemies, a toxic nudibranch and a sleepy diver ghost. So far I've made one level for the biome, will make some more for the next update.
changedReworked the boss for the Algae Forest, which has better graphics, more animations, and a bit of a gameplay overhaul to be more fun.
changedReduced the pufferfish hitbox size (it had been reduced in the past, then I updated the sprite and forgot to change the hitbox...)
addedFor the next update, I'll add some levels to the Wrecks, and possibly keep working on some bosses. Don't hesitate to message me if you want to playtest.
Deep Sea Sweep changes
changedFor this regular update, I made the visuals for the next biome, the Wrecks, and also worked on some bossfights.
changedBy the way, I am looking for playtesters to balance the difficulty of levels, since I'm in the level production phase. If you're interested, leave me a comment on the game page or find me in the discord (link in the game page), I'll give you access to a build with more levels.
addedNew biome : the Wrecks, starring poisonous fumes and new enemies, a toxic nudibranch and a sleepy diver ghost. So far I've made one level for the biome, will make some more for the next update.
changedReworked the boss for the Algae Forest, which has better graphics, more animations, and a bit of a gameplay overhaul to be more fun.
changedReduced the pufferfish hitbox size (it had been reduced in the past, then I updated the sprite and forgot to change the hitbox...)
For this regular update, I made the visuals for the next biome, the Wrecks, and also worked on some bossfights.
By the way, I am looking for playtesters to balance the difficulty of levels, since I'm in the level production phase. If you're interested, leave me a comment on the game page or find me in the discord (link in the game page), I'll give you access to a build with more levels.
-New biome : the Wrecks, starring poisonous fumes and new enemies, a toxic nudibranch and a sleepy diver ghost. So far I've made one level for the biome, will make some more for the next update.
-Reworked the boss for the Algae Forest, which has better graphics, more animations, and a bit of a gameplay overhaul to be more fun.
-Started making a boss for the Clam Plains. The main code is done but there's still all the graphics and cutscene code to do, not sure when I'll finish it.
-Reduced the pufferfish hitbox size (it had been reduced in the past, then I updated the sprite and forgot to change the hitbox...)
For the next update, I'll add some levels to the Wrecks, and possibly keep working on some bosses. Don't hesitate to message me if you want to playtest.