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Steam News25 March 20224y ago

Update 1.2.3

Added: - the compensator now has 2 missile modifications: C1 (1 damage to the selected external target) and C2 (2 damage to a random external target) - speed up game buttons (1, 2, 3) now affect compensator charging spe

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Full Dee-6: Dice Defenders update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedAdded: - the compensator now has 2 missile modifications: C1 (1 damage to the selected external target) and C2 (2 damage to a random external target) - speed up game buttons (1, 2, 3) now affect compensator charging speed, player and enemy fire speed, threat elimination speed, and crew dice roll animation duration Bug fixes: - the 10th mission of the campaign erroneously contained "Surrounded" threat when playing for some ships - "Panic" threat now lives for 1 round as it should - "Solar flare" threat now works correctly if it spawned after another flare - "Acid Cloud" threat now deals correct damage in Random Battles - Hi-to pilot did not record his actions in the log - Flea pilot no longer blocks sensor overload damage - module frame was sometimes not shown with Nanomucus pilot - after the battle, the message about the unlocked ship or pilot did not appear if you return to the main menu in the middle of the battle - fixed a bug due to which the ship of the found pilot did not appear for a long time - fixed a bug due to which the frequency of background objects increased by 2 times after finding the pilot - fixed remaining minor graphical artifacts on sensors - threat dice predictor didn't take Citadel Shield disabled dice into account - Hive cards no longer appear under the UI - some Hive cards did not have Oris paralyze animation - item "Oracle" incorrectly displayed the symbol of an empty die Balance changes: - item "Oracle" now works 2 rounds, price 20 -> 30 - item "Buster" now affects the roll in the current round (previously only worked from the next round) - when playing on the ship Knivex in random battles, external threats blocking commanders can no longer appear - pilot Nanomucus now immediately discards filled dice in the Search Module (previously only the leftmost one was discarded) - minefields no longer affect Nebula, Solar Flare, Meteorite threats Other changes: - information about changing the rank is now displayed in a separate window at the end of the battle - the window with information about unlocks at the end of the battle now adjusts to the amount of text inside and is not overlapped by other buttons - counter of unknown threats in missions no longer takes into account repeated threats - pilot ships no longer appear in the center of the screen - transformations of mimics are indicated in the log with a special icon; the module replacement button is marked with the same icon - "Solar Flare" animation can now have different colors (yellow 50%, red 25%, blue 25%)

Dee-6: Dice Defenders changes

changedAdded: - the compensator now has 2 missile modifications: C1 (1 damage to the selected external target) and C2 (2 damage to a random external target) - speed up game buttons (1, 2, 3) now affect compensator charging speed, player and enemy fire speed, threat elimination speed, and crew dice roll animation duration Bug fixes: - the 10th mission of the campaign erroneously contained "Surrounded" threat when playing for some ships - "Panic" threat now lives for 1 round as it should - "Solar flare" threat now works correctly if it spawned after another flare - "Acid Cloud" threat now deals correct damage in Random Battles - Hi-to pilot did not record his actions in the log - Flea pilot no longer blocks sensor overload damage - module frame was sometimes not shown with Nanomucus pilot - after the battle, the message about the unlocked ship or pilot did not appear if you return to the main menu in the middle of the battle - fixed a bug due to which the ship of the found pilot did not appear for a long time - fixed a bug due to which the frequency of background objects increased by 2 times after finding the pilot - fixed remaining minor graphical artifacts on sensors - threat dice predictor didn't take Citadel Shield disabled dice into account - Hive cards no longer appear under the UI - some Hive cards did not have Oris paralyze animation - item "Oracle" incorrectly displayed the symbol of an empty die Balance changes: - item "Oracle" now works 2 rounds, price 20 -> 30 - item "Buster" now affects the roll in the current round (previously only worked from the next round) - when playing on the ship Knivex in random battles, external threats blocking commanders can no longer appear - pilot Nanomucus now immediately discards filled dice in the Search Module (previously only the leftmost one was discarded) - minefields no longer affect Nebula, Solar Flare, Meteorite threats Other changes: - information about changing the rank is now displayed in a separate window at the end of the battle - the window with information about unlocks at the end of the battle now adjusts to the amount of text inside and is not overlapped by other buttons - counter of unknown threats in missions no longer takes into account repeated threats - pilot ships no longer appear in the center of the screen - transformations of mimics are indicated in the log with a special icon; the module replacement button is marked with the same icon - "Solar Flare" animation can now have different colors (yellow 50%, red 25%, blue 25%)

Added: - the compensator now has 2 missile modifications: C1 (1 damage to the selected external target) and C2 (2 damage to a random external target) - speed up game buttons (1, 2, 3) now affect compensator charging speed, player and enemy fire speed, threat elimination speed, and crew dice roll animation duration Bug fixes: - the 10th mission of the campaign erroneously contained "Surrounded" threat when playing for some ships - "Panic" threat now lives for 1 round as it should - "Solar flare" threat now works correctly if it spawned after another flare - "Acid Cloud" threat now deals correct damage in Random Battles - Hi-to pilot did not record his actions in the log - Flea pilot no longer blocks sensor overload damage - module frame was sometimes not shown with Nanomucus pilot - after the battle, the message about the unlocked ship or pilot did not appear if you return to the main menu in the middle of the battle - fixed a bug due to which the ship of the found pilot did not appear for a long time - fixed a bug due to which the frequency of background objects increased by 2 times after finding the pilot - fixed remaining minor graphical artifacts on sensors - threat dice predictor didn't take Citadel Shield disabled dice into account - Hive cards no longer appear under the UI - some Hive cards did not have Oris paralyze animation - item "Oracle" incorrectly displayed the symbol of an empty die Balance changes: - item "Oracle" now works 2 rounds, price 20 -> 30 - item "Buster" now affects the roll in the current round (previously only worked from the next round) - when playing on the ship Knivex in random battles, external threats blocking commanders can no longer appear - pilot Nanomucus now immediately discards filled dice in the Search Module (previously only the leftmost one was discarded) - minefields no longer affect Nebula, Solar Flare, Meteorite threats Other changes: - information about changing the rank is now displayed in a separate window at the end of the battle - the window with information about unlocks at the end of the battle now adjusts to the amount of text inside and is not overlapped by other buttons - counter of unknown threats in missions no longer takes into account repeated threats - pilot ships no longer appear in the center of the screen - transformations of mimics are indicated in the log with a special icon; the module replacement button is marked with the same icon - "Solar Flare" animation can now have different colors (yellow 50%, red 25%, blue 25%)

Source

Steam News / 25 March 2022

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