Added: - a new daily game mode, available after finding all the pilots: upgrade the time machine and go back in time to take part in past battles - counters of daily missions and found pilots have been added to the stat
Full notes
Full Dee-6: Dice Defenders update
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What changed
1 fix0 additions0 changes0 removals
Gameplay
fixedAdded: - a new daily game mode, available after finding all the pilots: upgrade the time machine and go back in time to take part in past battles - counters of daily missions and found pilots have been added to the statistics Bug fixes: - fixed Knivex engine animation - a threat destroyed by an away mission could deal damage during the death animation - in the battle history, the star was not shown for bosses threats - fixed a bug in predicting the threat die in the second round of the Oracle - the timer no longer flashes red if the previous turn was completed before the timer expired - fixed some bugs with the timer when exiting / continuing the game - fixed a bug due to which a procedural threat with one mission and the inscription "OR" could appear - it is no longer possible to reprogram a locked drone Balance changes: - the "Mind Control" module now requires fewer dice to research (6 -> 5); its description has been clarified: "Re-roll all observers (including from the discard)" - pilot Kurt now deals damage to threats that attacked the crew in the current round Other changes: - Hive fragments that alone don't pose threat now surrender if left alone - in the battle history, records about armor are now written in text instead of an icon - settings indicators changed: boss mode is now marked with a star on the arrow pointing to the threat counter; quick threat mode is now indicated by a triangle on the left side of the arrow pointing to the threat counter
Dee-6: Dice Defenders changes
fixedAdded: - a new daily game mode, available after finding all the pilots: upgrade the time machine and go back in time to take part in past battles - counters of daily missions and found pilots have been added to the statistics Bug fixes: - fixed Knivex engine animation - a threat destroyed by an away mission could deal damage during the death animation - in the battle history, the star was not shown for bosses threats - fixed a bug in predicting the threat die in the second round of the Oracle - the timer no longer flashes red if the previous turn was completed before the timer expired - fixed some bugs with the timer when exiting / continuing the game - fixed a bug due to which a procedural threat with one mission and the inscription "OR" could appear - it is no longer possible to reprogram a locked drone Balance changes: - the "Mind Control" module now requires fewer dice to research (6 -> 5); its description has been clarified: "Re-roll all observers (including from the discard)" - pilot Kurt now deals damage to threats that attacked the crew in the current round Other changes: - Hive fragments that alone don't pose threat now surrender if left alone - in the battle history, records about armor are now written in text instead of an icon - settings indicators changed: boss mode is now marked with a star on the arrow pointing to the threat counter; quick threat mode is now indicated by a triangle on the left side of the arrow pointing to the threat counter
Added: - a new daily game mode, available after finding all the pilots: upgrade the time machine and go back in time to take part in past battles - counters of daily missions and found pilots have been added to the statistics Bug fixes: - fixed Knivex engine animation - a threat destroyed by an away mission could deal damage during the death animation - in the battle history, the star was not shown for bosses threats - fixed a bug in predicting the threat die in the second round of the Oracle - the timer no longer flashes red if the previous turn was completed before the timer expired - fixed some bugs with the timer when exiting / continuing the game - fixed a bug due to which a procedural threat with one mission and the inscription "OR" could appear - it is no longer possible to reprogram a locked drone Balance changes: - the "Mind Control" module now requires fewer dice to research (6 -> 5); its description has been clarified: "Re-roll all observers (including from the discard)" - pilot Kurt now deals damage to threats that attacked the crew in the current round Other changes: - Hive fragments that alone don't pose threat now surrender if left alone - in the battle history, records about armor are now written in text instead of an icon - settings indicators changed: boss mode is now marked with a star on the arrow pointing to the threat counter; quick threat mode is now indicated by a triangle on the left side of the arrow pointing to the threat counter