Full notes
Full Dee-6: Dice Defenders update
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What changed
- UI and audio
Added
- new Frankenstein rooms: Shield Converter, Autocannon, Pilot room Mk5 - new mechanics: dice poisoning (2 new threats + threats in random battles); ability to send poisoned dice to the Infirmary - new threat "Eye of Terror" Bug fixes: - fixed translation for the diversion selection button - fixed radio screen at higher resolutions - it was possible to repurchase the Oracle in the store, even with the Oracle already active - Infirmary hitbox did not match its image - the redirection effect did not work with dice moving to the module panel - Stasis shot sometimes did not disable the threat ability that provided protection Balance changes: - "Finisher" requires 8 -> 4 tactics - "Living Crystal" requires 6 -> 5 repairmen - the maximum dice roll for away missions has been reduced from 10 -> 5 (in random battles)
Other changes
- background objects now appear better on screen - the effect of the curse has become clearer
Source
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