Full notes
Full Dee-6: Dice Defenders update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
Added: - new mechanics for projectile penetration through a certain number of shields; added to random battles, as well as at the end of the second campaign - new setting - now you can choose a specific or random type of diversion Bug fixes: - weakest and tired necromancers no longer summon internal threats - it was impossible to use active modules like "minefield", "gravibomb" and others on Frankenstein - cloaking on Frankenstein caused the game to freeze - Frankenstein mines used to fly out of the screen center, and not from one of the rooms - dice from the module panel did not return to the roll zone at the end of the round on Frankenstein - fixed a bug in the "micro-discharge" ability of the Frankenstein's room - fixed an issue that caused a new game to start with the infirmary covered in blood from the previous game - fixed a bug in Frankenstein's room that could re-roll or return a discarded die - fixed a bug that allowed the player to spend jump fuel to negative values - profile reset did not work correctly - fixed a bug in the interface of a ship with 1 sensor cell and a diversion damaging the compensator wiring - fixed a rare bug with highlighting icons on the modules panel when a hint about available actions appears - fixed a bug where the armor level of threats was incorrectly determined Balance changes: - asteroids no longer spawn smaller asteroids when destroyed while in stasis Other changes: - some explanatory hints added; ship name bases expanded - Nemesis threat (and others with the same attack mechanic) now highlights the number of threats killed in the last round while attacking - optimization of the dice movement mechanism - text on rooms at the beginning of the battle now appears smoothly - cloaking animation was improved - diversion that distorts threat descriptions now also distorts the names of standard cards - added a mine trigger icon on threat cards when detonated in a minefield
Source
Changelog.gg summarizes and formats this update. How we read updates.
