Full notes
Full Dee-6: Dice Defenders update
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What changed
- Fixes
Bug fixes: - threats with self-copying sometimes received an incorrect description - container type threat actions were sometimes not recorded in the log - fixed bug due to fast re-applying acceleration on Knivex - the daily battle calendar can no longer be scrolled endlessly forward - optimized data storage of daily battles - fixed another opportunity for jumping that lead to negative fuel in the hold (thanks to stone.exe for the report) - a random small container now contains 1 threat, and a regular container now contains more than 1 - Sirius guards no longer talk in other game modes besides the campaign Other changes: - a small delay in dice when sending them to research modules has been removed (except for the Nanomucus pilot) - requirements for achieving “Elite” have been reduced 10000 -> 3000 - requirements for the “Good Game” achievement have been reduced: 500 -> 100 - requirements for the “Last Throw” achievement have been reduced 10000 -> 5000
Source
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