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Steam News30 November 20232y ago

Update 1.5.5

Added: - added the ability to copy/paste/exchange codes for assembling Frankenstein ships - added pilots' remarks when sending on missions - the boss Hive now shows an increase in its damage when activating modules (now

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Full Dee-6: Dice Defenders update

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What changed

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fixedAdded: - added the ability to copy/paste/exchange codes for assembling Frankenstein ships - added pilots' remarks when sending on missions - the boss Hive now shows an increase in its damage when activating modules (now it is more obvious how Hive calculates it) Bug fixes: - fixed the threat scanner in daily missions when the score goal is reached and threats will no longer appear - when opening a container with a room module, sometimes the light for the signatures of the wire colors was on, but there were no signatures themselves - the hint did not remind the player if he forgot to shoot the vipers - procedural threats that were healed by assigning certain types of dice erroneously did not have their own dice to attack - the Ascetic threat did not mistakenly block the operation of the “biotic laboratory” and “shield regenerator” modules - "Oracle", dice ban threats, and "Lesser Evil" did not interact correctly with each other - the prediction of defeat due to loss of crew did not take into account the “biotic laboratory” module (which in fact does not allow you to lose in this way) - The Scout did not take into account damage from triggering Asteroids, as well as any other damage that the player could inflict on the ship when distributing his dice - fixed a bug that reset ship's shield color to standard - container traders could offer the player a container for which he did not have enough coins, and this purchase would lead to a minus in coins - added missing text in the window with merchants - if the player unlocked a new ship, having completed all the achievements of the previous one, and then lost and pressed restart, an erroneous restart occurred on the new unlocked ship - ship start in the main menu has been made smoother - added some missing sounds to the menu Balance changes: - reduced the number of random threats that ignore shields Other changes: - ion storm now rotates - the star now has a glow animation - the Halloween cat has been repaired - added entries to the Recruiter's journal - the grid at the beginning of the battle no longer covers the player’s ship

Added

- added the ability to copy/paste/exchange codes for assembling Frankenstein ships - added pilots' remarks when sending on missions - the boss Hive now shows an increase in its damage when activating modules (now it is more obvious how Hive calculates it)

Bug fixes

- fixed the threat scanner in daily missions when the score goal is reached and threats will no longer appear - when opening a container with a room module, sometimes the light for the signatures of the wire colors was on, but there were no signatures themselves - the hint did not remind the player if he forgot to shoot the vipers - procedural threats that were healed by assigning certain types of dice erroneously did not have their own dice to attack - the Ascetic threat did not mistakenly block the operation of the “biotic laboratory” and “shield regenerator” modules - "Oracle", dice ban threats, and "Lesser Evil" did not interact correctly with each other - the prediction of defeat due to loss of crew did not take into account the “biotic laboratory” module (which in fact does not allow you to lose in this way) - The Scout did not take into account damage from triggering Asteroids, as well as any other damage that the player could inflict on the ship when distributing his dice - fixed a bug that reset ship's shield color to standard - container traders could offer the player a container for which he did not have enough coins, and this purchase would lead to a minus in coins - added missing text in the window with merchants - if the player unlocked a new ship, having completed all the achievements of the previous one, and then lost and pressed restart, an erroneous restart occurred on the new unlocked ship - ship start in the main menu has been made smoother - added some missing sounds to the menu Balance changes: - reduced the number of random threats that ignore shields Other changes: - ion storm now rotates - the star now has a glow animation - the Halloween cat has been repaired - added entries to the Recruiter's journal - the grid at the beginning of the battle no longer covers the player’s ship

Source

Steam News / 30 November 2023

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