Full notes
Full Dee-6: Dice Defenders update
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What changed
- UI and audio
Added
- Mechanism for replacing one module with any other (1 time per battle)
Bug fixes
- fixed a bug due to which more than 25 dice were required to search for a pilot - fixed a bug due to which it was possible to open the same pilot several times in a row - "Giant bacteria" did not give up at the end of the battle if it left without viruses - fixed a bug due to which the achievement "It was close" would not trigger if the player's hull was more than 1 at the beginning of the round - fixed a bug due to which the tactician went to the upper room of Knivex ship when clicking on compensator button - fixed minor graphic artifact in easy mode on the sensor panel Balance changes: - the price of updating goods in the store has been increased to 100 coins per click (was 50) - "Mercenary" threat now triggers if there are no other external threats - the choice of a random pilot is now available when opening 4 pilots (was 2); random pilot can no longer be useless for the selected game mode - Pilot Tom now returns a die to the roll zone instead of the discard pile - Pilot Flea's ability now extends to card summoning due to sensor fill - for the Oris ship, the chance of a tactician's blockable die being rolled is increased by 2 times (the die will be purple if an additional chance is triggered)
Other changes
- added to the main menu a reminder of the coins that can be obtained for completed achievements - added yellow frames for achievements for which you can get coins - Pilot actions are now recorded in history - at the end of the battle added information about unlocking a new ship if it was unlocked through achievements - at the end of the battle added information about the found pilot - clarified the description of the "Scouting Ship" card: "1 damage if you lost hull/shields in this round , attack last" - improved images of pilots in the menu and in battle - enemy projectiles of different damage now leave different holes - the order of modules relative to each other is no longer fixed and randomly changes in each mission
Source
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