Death Road to Canada
Steam News 19 February 20263mo ago

STOMACH Update Testbranch #3 (Windows)

Lots of changes this time! We've been updating testing branch, but haven't posted a changelog in a bit. So this post will catch the changelog up for all the recent additions and tweaks. The console is turned back on for…

Update log

Full Death Road to Canada update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

6 fixes13 additions12 changes1 removal
  • Gameplay
  • Compatibility
  • Fixes
  • Workshop
  • Balance
addedNew locations: [c]to_the_train[/c] [c]to_the_railyard[/c] [c]to_the_citadel [/c] City Rework Testing: [c]road{ sycacity_test1 }[/c]
changedClick on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
fixedSTOMACH Testbranch #3 New ChangesFixed zombie sprite bug
changedSTOMACH Testbranch #3 New ChangesDrastically improved the Prefab Generator tool for modders. Check parking_lot_example for details
addedSTOMACH Testbranch #3 New ChangesAdded Parking Lot to starting locations. Experimental!
changedSTOMACH Testbranch #3 New ChangesImproved consistency of parking lot spawns

Lots of changes this time! We've been updating testing branch, but haven't posted a changelog in a bit. So this post will catch the changelog up for all the recent additions and tweaks.

The console is turned back on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out:

New locations: [c]to_the_train[/c] [c]to_the_railyard[/c] [c]to_the_citadel [/c] City Rework Testing: [c]road{ sycacity_test1 }[/c]

[c]road{ sycacity_test2 }[/c]

[c]road{ sycacity_test3 }[/c] TO ACCESS THE TESTING BRANCH:

[olist]

  • Right Click "Death Road to Canada" in your Steam Library

  • Go to Properties

  • Click on the Betas tab on the left of the Properties window

  • Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"

[/olist]

STOMACH Testbranch #3 New Changes

  • Exchanged some old trees for better looking ones; relevant to beach, bus depot

  • Fixed zombie sprite bug

  • Drastically improved the Prefab Generator tool for modders. Check parking_lot_example for details

  • Prefab Generator now supports room generation and entry tags, as well as irregular shapes

  • Laid groundwork for several TRACHEA locations. ( to_the_forge if you are curious )

  • Added Parking Lot to starting locations. Experimental!

  • Improved consistency of parking lot spawns

  • Fixed Phoenix bottle bug

  • Resilient type rework; now provides 1 damage reduction from events

  • Hidden potential rework; check in game for details, now provides max bonus to stats when training

  • The Big Shot reworks; now is much more consistent and applies to shotguns, also has different colour bullets

  • Changed Van Smelt scaling to make it more effective, especially past 30 headshots

  • Added flavour text for when a stat is maxed out but tries to increase

  • MODDERS: rifles now preserve more values when penetrating, such as shooterid or anim.substate

  • Added interactable posters to Parking Lot

  • Adjusted parking lot loot

  • Adjusted parking lot layout to be more logical

  • Added extra decor to parking lot

  • Added bathrooms to parking lot

  • Improved parking lot consistency

  • Added tire irons to the parking lot

  • Removed +1 HP for resilient type

  • Fixed medical text in the library... I'm not a doctor!

  • Resilient type now grants damage reduction once per event as intended

  • Adjusted wording on posters in parking lot

  • Fixed bug with ammo in railyard

  • Fixed weapon lists bug

  • Fixed various other bugs

All Changes for STOMACH Update

Rare characters

  • Admiral : prevents bandits and car breakdowns! Loves water!

  • Zeus : SMITE ME OH MIGHTY SMITER

  • B*yonetta : Combo madness!

  • Magus

  • Pewter

New Weapons

  • Dolt ACP, fires twice as slow, always pierces two targets

  • Target rifle, 1-3 penetration range

  • Battle rifle, faster than hunting rifle but much lower pen

  • New Police Station loot:

    • Added Machinepistol, an interim between uzi and pistol

    • Added SWAT shotgun, an interim between the shotgun and top tier shottys

Weapon Reworks and Adjustments

  • GUN ANIMATIONS FOR MOST MAJOR FIREARMS! Weapons affected:

    • Pistol, silenced pistol, shotgun, slug shotgun, hunting rifle, minigun, uzi, ak47, dolt, snubnose, flechette shotgun

  • Axe Rework!

    • Axes now all hit one singular target, but create an AoE effect around the target!

    • In many cases, this allows them to cleave more than before!

  • Many axes have also had their cooldowns reduced!

  • WHIP NERFS

    • Leather whip power -> 0.2

    • Gave leather whips a 0.5% break chance

    • Infernal whip multihit -> 3

    • All CDs increased by ~10%

Trait Reworks and Adjustments

  • Resilient type rework; now provides 1 damage reduction from events

    • Removed +1 HP for resilient type

  • Hidden potential rework; check in game for details, now provides

Source

Steam News / 19 February 2026

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