Update log
Full Death Road to Canada update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Compatibility
- Balance
- Maps
- Fixes
- UI and audio
This post is another big compilation of recent changes that we haven't posted for awhile. We're wrapping this update up, and testing for bugs. We will launch this likely very early in April. Next up: Linux and Mac testing.
The console is turned back on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out:
New locations: [c]to_the_harbour to_the_train[/c] [c]to_the_railyard[/c] [c]to_the_citadel[/c]
[c] [/c] City Rework Testing: [c]road{ sycacity_test1 }[/c]
[c]road{ sycacity_test2 }[/c]
[c]road{ sycacity_test3 }[/c] TO ACCESS THE TESTING BRANCH:
[olist]
Right Click "Death Road to Canada" in your Steam Library
Go to Properties
Click on the Betas tab on the left of the Properties window
Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
[/olist]
STOMACH Testbranch #4 New Changes
Adjusted railyard loot to make chainsaw much less common
Started work on new location: harbour. Use "to_the_harbour" if you are interested. Feedback is welcome
Added new vehicles, exclusive to harbour and parking lot...
Ambulance. Fast but fragile, 13 MPG. Characters operate at one medical skill higher than normal when healing
Taxi. Average speed. 12 MPG. Choose one more location for city shop looting events
18-wheeler. Hard to repair but chonky
Camper Van. Slow, extremely easy to repair, eats gas. Provides chance to dodge TIRED effect
Flavour text for when TIRED is successfully avoided
Fixed ancient bug that made keys not spawn in houses
Fixed bug with Quiet Hotel and similar locations
Fixed Isabelle smite applying to incorrect weapon types
Adjusted Isabelle smite sfx for less audio fatigue
Fixed car key spawning bug in specific area
Added more harbour rooms
Added Easter egg to harbour for Dexter enjoyers
Updated camper van sprite; thanks Zeich!
Added 4 new vehicles to mechanical rare trader camp
All Changes for STOMACH Update
Rare characters
Admiral : prevents bandits and car breakdowns! Loves water!
Zeus : SMITE ME OH MIGHTY SMITER
B*yonetta : Combo madness!
Magus
Pewter
New Weapons
Dolt ACP, fires twice as slow, always pierces two targets
Target rifle, 1-3 penetration range
Battle rifle, faster than hunting rifle but much lower pen
New Police Station loot:
Added Machinepistol, an interim between uzi and pistol
Added SWAT shotgun, an interim between the shotgun and top tier shottys
Weapon Reworks and Adjustments
GUN ANIMATIONS FOR MOST MAJOR FIREARMS! Weapons affected:
Pistol, silenced pistol, shotgun, slug shotgun, hunting rifle, minigun, uzi, ak47, dolt, snubnose, flechette shotgun
Axe Rework!
Axes now all hit one singular target, but create an AoE effect around the target!
In many cases, this allows them to cleave more than before!
Many axes have also had their cooldowns reduced!
WHIP NERFS
Leather whip power -> 0.2
Gave leather whips a 0.5% break chance
Infernal whip multihit -> 3
All CDs increased by ~10%
Trait Reworks and Adjustments
Resilient type rework; now provides 1 damage reduction from events
Removed +1 HP for resilient type
Hidden potential rework; check in game for details, now provides max bonus to stats when training
The Big Shot reworks; now is much more consistent and applies to shotguns, also has different colour bullets
Trademark Weapon rework: the following traits now have a weapon...
[c]--------------------------------[/c]
[c]Bandit || Switchblade[/c]
[c]Warrior || Steel Pike [/c]
[c]BERSERK || Skullcutter[/c]
[c]BTTW || Switchblade[/c]
[c]Hero Type || Silver Longsword[/c]
[c]Oblivious || Frozen Ham [/c]
[c]Resilient || Mailbox [/c]
[c]Fierce Temper ||
Source
