Death Road to Canada
Steam News 3 March 20262mo ago

STOMACH Update Testbranch #4 (Windows)

This post is another big compilation of recent changes that we haven't posted for awhile. We're wrapping this update up, and testing for bugs. We will launch this likely very early in April. Next up: Linux and Mac testi…

Update log

Full Death Road to Canada update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes10 additions8 changes0 removals
  • Gameplay
  • Compatibility
  • Balance
  • Maps
  • Fixes
  • UI and audio
addedNew locations: [c]to_the_harbour to_the_train[/c] [c]to_the_railyard[/c] [c]to_the_citadel[/c]
changedClick on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
changedSTOMACH Testbranch #4 New ChangesAdjusted railyard loot to make chainsaw much less common
addedSTOMACH Testbranch #4 New ChangesStarted work on new location: harbour. Use "to_the_harbour" if you are interested. Feedback is welcome
addedSTOMACH Testbranch #4 New ChangesAdded new vehicles, exclusive to harbour and parking lot... Ambulance. Fast but fragile, 13 MPG. Characters operate at one medical skill higher than normal when healing Taxi. Average speed. 12 MPG. Choose one more location for city shop looting events 18-wheeler. Hard to repair but chonky Camper Van. Slow, extremely easy to repair, eats gas. Provides chance to dodge TIRED effect
fixedSTOMACH Testbranch #4 New ChangesFixed ancient bug that made keys not spawn in houses

This post is another big compilation of recent changes that we haven't posted for awhile. We're wrapping this update up, and testing for bugs. We will launch this likely very early in April. Next up: Linux and Mac testing.

The console is turned back on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out:

New locations: [c]to_the_harbour to_the_train[/c] [c]to_the_railyard[/c] [c]to_the_citadel[/c]

[c] [/c] City Rework Testing: [c]road{ sycacity_test1 }[/c]

[c]road{ sycacity_test2 }[/c]

[c]road{ sycacity_test3 }[/c] TO ACCESS THE TESTING BRANCH:

[olist]

  • Right Click "Death Road to Canada" in your Steam Library

  • Go to Properties

  • Click on the Betas tab on the left of the Properties window

  • Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"

[/olist]

STOMACH Testbranch #4 New Changes

  • Adjusted railyard loot to make chainsaw much less common

  • Started work on new location: harbour. Use "to_the_harbour" if you are interested. Feedback is welcome

  • Added new vehicles, exclusive to harbour and parking lot...

    • Ambulance. Fast but fragile, 13 MPG. Characters operate at one medical skill higher than normal when healing

    • Taxi. Average speed. 12 MPG. Choose one more location for city shop looting events

    • 18-wheeler. Hard to repair but chonky

    • Camper Van. Slow, extremely easy to repair, eats gas. Provides chance to dodge TIRED effect

  • Flavour text for when TIRED is successfully avoided

  • Fixed ancient bug that made keys not spawn in houses

  • Fixed bug with Quiet Hotel and similar locations

  • Fixed Isabelle smite applying to incorrect weapon types

  • Adjusted Isabelle smite sfx for less audio fatigue

  • Fixed car key spawning bug in specific area

  • Added more harbour rooms

  • Added Easter egg to harbour for Dexter enjoyers

  • Updated camper van sprite; thanks Zeich!

  • Added 4 new vehicles to mechanical rare trader camp

All Changes for STOMACH Update

Rare characters

  • Admiral : prevents bandits and car breakdowns! Loves water!

  • Zeus : SMITE ME OH MIGHTY SMITER

  • B*yonetta : Combo madness!

  • Magus

  • Pewter

New Weapons

  • Dolt ACP, fires twice as slow, always pierces two targets

  • Target rifle, 1-3 penetration range

  • Battle rifle, faster than hunting rifle but much lower pen

  • New Police Station loot:

    • Added Machinepistol, an interim between uzi and pistol

    • Added SWAT shotgun, an interim between the shotgun and top tier shottys

Weapon Reworks and Adjustments

  • GUN ANIMATIONS FOR MOST MAJOR FIREARMS! Weapons affected:

    • Pistol, silenced pistol, shotgun, slug shotgun, hunting rifle, minigun, uzi, ak47, dolt, snubnose, flechette shotgun

  • Axe Rework!

    • Axes now all hit one singular target, but create an AoE effect around the target!

    • In many cases, this allows them to cleave more than before!

  • Many axes have also had their cooldowns reduced!

  • WHIP NERFS

    • Leather whip power -> 0.2

    • Gave leather whips a 0.5% break chance

    • Infernal whip multihit -> 3

    • All CDs increased by ~10%

Trait Reworks and Adjustments

  • Resilient type rework; now provides 1 damage reduction from events

    • Removed +1 HP for resilient type

  • Hidden potential rework; check in game for details, now provides max bonus to stats when training

  • The Big Shot reworks; now is much more consistent and applies to shotguns, also has different colour bullets

  • Trademark Weapon rework: the following traits now have a weapon...

    [c]--------------------------------[/c]

    [c]Bandit || Switchblade[/c]

    [c]Warrior || Steel Pike [/c]

    [c]BERSERK || Skullcutter[/c]

    [c]BTTW || Switchblade[/c]

    [c]Hero Type || Silver Longsword[/c]

    [c]Oblivious || Frozen Ham [/c]

    [c]Resilient || Mailbox [/c]

    [c]Fierce Temper ||

Source

Steam News / 3 March 2026

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