Death Road to Canada
Steam News 1 April 20261mo ago

STOMACH Update Testbranch - Release Candidate (Windows, Mac, Linux)

Last testing! We could even get this out tomorrow, if we get enough feedback. The testing branch at this point will use retail saves, like we normally do for late testing. EDIT 8:22 AM 4/2 - Release Candidate 2 changes…

Update log

Full Death Road to Canada update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes7 additions11 changes1 removal
  • Gameplay
  • Compatibility
  • Maps
  • Events
  • Fixes
  • Store
fixedLast testing! We could even get this out tomorrow, if we get enough feedback. The testing branch at this point will use retail saves, like we normally do for late testing. EDIT 8:22 AM 4/2 - Release Candidate 2 changes posted below. A little pre-launch hotfix, and also to turn console off before launch.
addedNew locations: [c]to_the_harbour to_the_train[/c] [c]to_the_railyard[/c] [c]to_the_citadel[/c]
changedClick on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
changedSTOMACH RC2 New ChangesAdjusted wheel positional issue in train
fixedSTOMACH RC2 New ChangesFixed text bug in new event
addedSTOMACH RC2 New ChangesLaid groundwork for new event

Last testing! We could even get this out tomorrow, if we get enough feedback. The testing branch at this point will use retail saves, like we normally do for late testing. EDIT 8:22 AM 4/2 - Release Candidate 2 changes posted below. A little pre-launch hotfix, and also to turn console off before launch.

The console is turned back on for this testing period, I will turn it off for the launch. Use the ` key to open the console, and then read below for a list of some commands to try out:

New locations: [c]to_the_harbour to_the_train[/c] [c]to_the_railyard[/c] [c]to_the_citadel[/c]

[c] [/c] City Rework Testing: [c]road{ sycacity_test1 }[/c]

[c]road{ sycacity_test2 }[/c]

[c]road{ sycacity_test3 }[/c] TO ACCESS THE TESTING BRANCH:

[olist]

  • Right Click "Death Road to Canada" in your Steam Library

  • Go to Properties

  • Click on the Betas tab on the left of the Properties window

  • Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"

[/olist]

STOMACH RC2 New Changes

  • Adjusted wheel positional issue in train

  • Stopped duplicate spawns in mansion

  • Fixed text bug in new event

  • Laid groundwork for new event

  • CONSOLE OFF

  • Windows gets DINK Trait again, Mac and Linux do not (hoping to fix this next update)

STOMACH RC1 New Changes

  • Art updates for 2 new characters, the shipping containers in Harbour, and the Taxi and Camper vehicles

  • Fixed bug where post mission screen wouldn't show in some locations

  • Fixed bug where keys could spawn twice

  • Fixed bug where Mecha Mountie could kill people still

  • Fixed bug where halberd was inadvertently affected by axe rework

  • Fixed typo in hints

  • Reworded medieval axe sell text

  • Made masterkey shotgun a sellable item

  • Museum treasure spawning reliability improved

  • Improved consistency in Mansion loot spawning, both rare and uncommon

  • Improved consistency in for rare Altar location

  • Removed leftover "warden" in prison

  • TRACHEA character and other groundwork for next update

All Changes for STOMACH Update

Rare characters

  • Admiral : prevents bandits and car breakdowns! Loves water!

  • Zeus : SMITE ME OH MIGHTY SMITER

  • B*yonetta : Combo madness!

  • Magus

  • Pewter

New Weapons

  • Dolt ACP, fires twice as slow, always pierces two targets

  • Target rifle, 1-3 penetration range

  • Battle rifle, faster than hunting rifle but much lower pen

  • New Police Station loot:

    • Added Machinepistol, an interim between uzi and pistol

    • Added SWAT shotgun, an interim between the shotgun and top tier shottys

New Locations and Adjustments

  • Train Ride! Hop aboard an automatic train. The first of "Holdout" type missions!

  • Antiquated Citadel! Defend until the gate can open. Lots and lots of ammo!

  • 2 New Starting Locations

    • Railyard: Pry open containers w/ a crowbar.

    • Parking lotA wide variety of cars are available, including the new vehicles!
  • Adjustment to City generation, including new setpieces!

  • Integrated reworked cities into the pool of available layouts. There are now 36 cities in total, up from 18. Easy cities also have rework equivalents

    • Reworked cities have all sorts of new decorations

Gameplay Modes

  • Mutation Mode EX! More zombies, and the zombies now also gain much more HP over time!

  • THE HORRORS MODE. Zombies always know where you are, and spawn from the ground even in missions!

  • RPG mode has been reworked! Many of the classes have received balance changes or been

    redesigned outright. Furthermore, your starting perks, traits and stats matter much more now!

Weapon Reworks and Adjustments

  • GUN ANIMATIONS FOR MOST MAJOR FIREARMS! Weapons affected:

    • Pistol, silenced pistol, shotgun, slug shotgun, hunting rifle, minigun,

Source

Steam News / 1 April 2026

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