Update log
Full Death Road to Canada update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Compatibility
- Maps
- Events
- Fixes
- Store
Last testing! We could even get this out tomorrow, if we get enough feedback. The testing branch at this point will use retail saves, like we normally do for late testing. EDIT 8:22 AM 4/2 - Release Candidate 2 changes posted below. A little pre-launch hotfix, and also to turn console off before launch.
The console is turned back on for this testing period, I will turn it off for the launch. Use the ` key to open the console, and then read below for a list of some commands to try out:
New locations: [c]to_the_harbour to_the_train[/c] [c]to_the_railyard[/c] [c]to_the_citadel[/c]
[c] [/c] City Rework Testing: [c]road{ sycacity_test1 }[/c]
[c]road{ sycacity_test2 }[/c]
[c]road{ sycacity_test3 }[/c] TO ACCESS THE TESTING BRANCH:
[olist]
Right Click "Death Road to Canada" in your Steam Library
Go to Properties
Click on the Betas tab on the left of the Properties window
Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
[/olist]
STOMACH RC2 New Changes
Adjusted wheel positional issue in train
Stopped duplicate spawns in mansion
Fixed text bug in new event
Laid groundwork for new event
CONSOLE OFF
Windows gets DINK Trait again, Mac and Linux do not (hoping to fix this next update)
STOMACH RC1 New Changes
Art updates for 2 new characters, the shipping containers in Harbour, and the Taxi and Camper vehicles
Fixed bug where post mission screen wouldn't show in some locations
Fixed bug where keys could spawn twice
Fixed bug where Mecha Mountie could kill people still
Fixed bug where halberd was inadvertently affected by axe rework
Fixed typo in hints
Reworded medieval axe sell text
Made masterkey shotgun a sellable item
Museum treasure spawning reliability improved
Improved consistency in Mansion loot spawning, both rare and uncommon
Improved consistency in for rare Altar location
Removed leftover "warden" in prison
TRACHEA character and other groundwork for next update
All Changes for STOMACH Update
Rare characters
Admiral : prevents bandits and car breakdowns! Loves water!
Zeus : SMITE ME OH MIGHTY SMITER
B*yonetta : Combo madness!
Magus
Pewter
New Weapons
Dolt ACP, fires twice as slow, always pierces two targets
Target rifle, 1-3 penetration range
Battle rifle, faster than hunting rifle but much lower pen
New Police Station loot:
Added Machinepistol, an interim between uzi and pistol
Added SWAT shotgun, an interim between the shotgun and top tier shottys
New Locations and Adjustments
Train Ride! Hop aboard an automatic train. The first of "Holdout" type missions!
Antiquated Citadel! Defend until the gate can open. Lots and lots of ammo!
2 New Starting Locations
Railyard: Pry open containers w/ a crowbar.
- Parking lotA wide variety of cars are available, including the new vehicles!
Adjustment to City generation, including new setpieces!
Integrated reworked cities into the pool of available layouts. There are now 36 cities in total, up from 18. Easy cities also have rework equivalents
Reworked cities have all sorts of new decorations
Gameplay Modes
Mutation Mode EX! More zombies, and the zombies now also gain much more HP over time!
THE HORRORS MODE. Zombies always know where you are, and spawn from the ground even in missions!
RPG mode has been reworked! Many of the classes have received balance changes or been
redesigned outright. Furthermore, your starting perks, traits and stats matter much more now!
Weapon Reworks and Adjustments
GUN ANIMATIONS FOR MOST MAJOR FIREARMS! Weapons affected:
Pistol, silenced pistol, shotgun, slug shotgun, hunting rifle, minigun,
Source
