Update log
Full Death Road to Canada update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Maps
This update again adds tons of content, of all types. There's new locations including 2 new starter locations, 5 rare characters, weapons, gameplay modes, text events, 4 new vehicles with special properties. There are also major reworks to some old content, along with the usual bugfixes. There's so much that it's hard to focus on one thing, but I would like to point out that there's some new changes to City locations! Now you can find interesting setpieces in the cities, to vary those locations a bit.
Read more for a full list of changes for this update and quick news on on my next game, Space Dingus! All the way at the bottom of this post, there will also be a mysterious preview for the next update, TRACHEA. EDIT: Hotfix changes below, as we add them.
Here is a message from the update developer, Professor Sycamore:
[c]Hello my beloved community! I hope you're all doing well. I've been hard at work on this update, and the next update - TRACHEA - is already in development. [/c]
[c]The improvements this update are quite visible - you will almost definitely notice new things if you start a run.[/c]
[c]I hope you enjoy this mountain of content! This is our largest update yet. I'm going to sleep for a good 200 years now. [/c]
[c]Lots of love Sycamore![/c] [c] [/c]
As always, let us know what you think about this update! Either on this steam page, or the Official Rocketcat Discord.
Space Dingus News
Monthly developer logs about our progress continue. We started limited playtesting awhile back, but haven't opened up wider Discord/Steam playtesting yet. We figured that we got this far, so instead of doing a tiny "does this run?" kind of playtest, we may as well get the entire gameplay loop running.
Here is a link to our last developer log, so you can see what experimental stuff we've been working on while we work towards the Big Playtest: [dynamiclink href="https://steamcommunity.com/games/3545200/announcements/detail/498349485283347404?snr=2___"]
As always, please Wishlist the game and sign up for the upcoming Steam Playtest:
[dynamiclink href="https://store.steampowered.com/app/3545200/Space_Dingus/"] HOTFIX #1 Changes (4/4 9:03 AM PDT)
Fixed issue where car could sometimes collide with road signs in freak accident
THE HORRORS zombie spawns no longer continue to occur after end state is reached at Canada border
Full List of Changes for STOMACH Update
Rare characters
Admiral : prevents bandits and car breakdowns! Loves water!
Zeus : SMITE ME OH MIGHTY SMITER
B*yonetta : Combo madness!
Magus
Pewter
New Weapons
Dolt ACP, fires twice as slow, always pierces two targets
Target rifle, 1-3 penetration range
Battle rifle, faster than hunting rifle but much lower pen
New Police Station loot:
Added Machinepistol, an interim between uzi and pistol
Added SWAT shotgun, an interim between the shotgun and top tier shottys
New Locations and Adjustments
Train Ride! Hop aboard an automatic train. The first of "Holdout" type missions!
Antiquated Citadel! Defend until the gate can open. Lots and lots of ammo!
2 New Starting Locations
Railyard: Pry open containers w/ a crowbar.
- Parking lotA wide variety of cars are available, including the new vehicles!
Adjustment to City generation, including new setpieces!
Integrated reworked cities into the pool of available layouts. There are now 36 cities in total, up from 18. Easy cities also have rework equivalents
Reworked cities have all sorts of new decorations
Gameplay Modes
Mutation Mode EX! More zombies, and the zombies now also gain much more HP over time!
Source
