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Steam News4 June 20261mo ago

TRACHEA Update Testbranch #2 (Windows)

Adding more to the upcoming 10 Year Anniversary update! Read below for a list of the new changes, and then a big list of all changes so far.

In this update9

Full notes

Full Death Road to Canada update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes17 additions19 changes0 removals
  • Gameplay
  • Compatibility
  • Fixes
  • Events
  • Performance
  • Balance
addedAdding more to the upcoming 10 Year Anniversary update! Read below for a list of the new changes, and then a big list of all changes so far. TO ACCESS THE TESTING BRANCH:
changedClick on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
changedNew Changes for Test Branch Update #2Adjusted storm frequency again
addedNew Changes for Test Branch Update #2New feature: gas siphon rate now scales with mechanical skill (thanks for the suggestion!)
changedNew Changes for Test Branch Update #2Adjusted fridge frequency at the forge
fixedNew Changes for Test Branch Update #2Fixed some fluff pixels around the weapons spritesheet

Death Road to Canada changes

addedAdding more to the upcoming 10 Year Anniversary update! Read below for a list of the new changes, and then a big list of all changes so far. TO ACCESS THE TESTING BRANCH:
changedClick on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
changedAdjusted storm frequency again
addedNew feature: gas siphon rate now scales with mechanical skill (thanks for the suggestion!)
changedAdjusted fridge frequency at the forge

Adding more to the upcoming 10 Year Anniversary update! Read below for a list of the new changes, and then a big list of all changes so far. TO ACCESS THE TESTING BRANCH:

  1. Right Click "Death Road to Canada" in your Steam Library

  2. Go to Properties

  3. Click on the Betas tab on the left of the Properties window

  4. Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"

New Changes for Test Branch Update #2

  • Adjusted storm frequency again

  • Friend Of Dog rework: now always has permanently friendly dog companion in missions

  • New feature: gas siphon rate now scales with mechanical skill (thanks for the suggestion!)

  • Adjusted fridge frequency at the forge

  • Car feature: car now indicates how many people are or should be inside of it

  • Fixed some fluff pixels around the weapons spritesheet

  • Fixed grammar error in cop bandits

  • Expanded old city slightly to prevent inaccessible buildings

  • Added hint for chess master event to suggest even high wits chars can't beat it

  • Fixed bomber zombie text bug

  • Library now has info on TINKER and AGILE

  • Loot magnet adjustments

    • Loot vacuum aura radius reduced at base, also scales slower with wits

    • Loot vacuum now requires relative safety before activating (can't have too many zombs nearby)

  • (Hopefully) fixed performance issues relating to the train location on certain devices

  • EXPERIMENTAL: Getting medical to 8 or more will let you "Fortify" characters for free, granting them one free hit from any damage source

Full List of Changes for TRACHEA Update

Rare characters

  • The Stug: a quiet rally driver who modifies your car over time!

  • Mobster: a charming dink who can lay down walls of bullet hell!

  • Swiss Guard: protects your team and has a halberd combo to master!

  • Crash Dummy: really loves being bitten I promise

  • Blacksmith: gungineer brainiac who makes firearms and ammo!

  • First Mate: leap at enemies with a giant anchor! Hit mid-air for powerful AoE!

New Personality Archetypes

This is a big one! We haven't done new Personality checks in quite a long time

These are similar to the old ANGRYSTRONG and CALMSHOT checks

  • AGILE: HIGH FITNESS, HIGH ATTITUDE! HYPERACTIVE! Quick reactions, quite athletic!

  • TINKER: HIGH MECHANICAL, HIGH WITS! Engineer your way out of things...sometimes!

  • Each archetype has 8 new interactions with events, for 16 in total! Many old events affected.

  • Check the library for more details on the archetypes.

New Locations

  • Forge rare location! Has some new buildings in it. Who could be residing here?

  • Martial Arts shop, a new city shop location. Some new weapons and upgrades for martial characters! Longbows can also spawn there! Irregularly, but it can happen.

  • Harbor! Find the masterkey and "masterkey"...great place to find souped-up cars!

New Weapons

  • Tonfa & Quarterstaff! Great for early-mid game.

  • Kama! A powerful throwable!

  • Wakizashi: breakable but deadly!

  • Mortar: a gas based grenade launcher! Exotic.

  • Added heat ray

  • Added freeze ray

  • Added three new flails

Reworks and Adjustments

  • LOOT GRAVITY WELL: High WITS followers will now pull loot towards them, like some sort of vacuum or magnet

    • The radius of this effect scales with WITS

    • The loot pull effect requires clear line of sight to work

    • The loot requires you to be relatively safe, it won't work with too many zombies nearby

  • Anime Fan rework: if you have a paranoid, irritating or oblivious character in the party, they can extend the countdown to disaster!

  • Friend Of Dog rework: now always has permanently friendly dog companion in missions

  • Trademark Weapon rework - now always gives a sturdy machete if no other weapon is available. Levels 2 & 3 now give +1 STR and FIT, respectively!

    • DINK now gets a Megaphone as their trademark weapon!

  • Gas siphon rate now scales with mechanical skill

  • The car now indicates how many people are or should be inside of it

  • Anime Bandits now have two counters for angry-strong and bandit chars

  • Improved look and balance of abandoned warehouse

Text Events

  • Pyromaniac bandits! Beware the bonfire!

  • Cop bandits!

  • THE MECHA BANDIT (ALL YOUR LOOT IS BELONG TO US)

  • The Mystery Box

  • Added 5 new despair events for recently added characters: Ember, Johannes, Admiral, Pewter, Clock King

Gameplay Mode Changes

  • Horror Mode and Mutation EX now play Lost Hope theme

Other New Content

  • Added new tilesets for reworked cities

  • Added ambience for storms, applies to all modes except Horrors and Extreme Weather

  • Added new torsos and legs (unisex)

  • Improved look and balance of abandoned warehouse

Tweaks and Bugfixes

  • Big fix for buildings sometimes not generating in cities

  • Fixed typo in YER MONEY OR YOR LIFE

  • Fixed clock king bug

  • Adjusted size of sycacity1 to prevent blockages

  • Lots of small bugfixes

  • Containers in the railyard glow properly now!

  • (Hopefully) fixed performance issues relating to the train location on certain devices

  • Fixed some fluff pixels around the weapons spritesheet

  • Expanded some old cities slightly to prevent inaccessible buildings

  • Added hint for chess master event to suggest even high wits chars can't beat it

  • Fixed bomber zombie text bug

Source

Steam News / 4 June 2026

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