In this update9
Full notes
Full Death Road to Canada update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Fixes
- Events
- Performance
- Balance
Death Road to Canada changes
Adding more to the upcoming 10 Year Anniversary update! Read below for a list of the new changes, and then a big list of all changes so far. TO ACCESS THE TESTING BRANCH:
Right Click "Death Road to Canada" in your Steam Library
Go to Properties
Click on the Betas tab on the left of the Properties window
Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
New Changes for Test Branch Update #2
Adjusted storm frequency again
Friend Of Dog rework: now always has permanently friendly dog companion in missions
New feature: gas siphon rate now scales with mechanical skill (thanks for the suggestion!)
Adjusted fridge frequency at the forge
Car feature: car now indicates how many people are or should be inside of it
Fixed some fluff pixels around the weapons spritesheet
Fixed grammar error in cop bandits
Expanded old city slightly to prevent inaccessible buildings
Added hint for chess master event to suggest even high wits chars can't beat it
Fixed bomber zombie text bug
Library now has info on TINKER and AGILE
Loot magnet adjustments
Loot vacuum aura radius reduced at base, also scales slower with wits
Loot vacuum now requires relative safety before activating (can't have too many zombs nearby)
(Hopefully) fixed performance issues relating to the train location on certain devices
EXPERIMENTAL: Getting medical to 8 or more will let you "Fortify" characters for free, granting them one free hit from any damage source
Full List of Changes for TRACHEA Update
Rare characters
The Stug: a quiet rally driver who modifies your car over time!
Mobster: a charming dink who can lay down walls of bullet hell!
Swiss Guard: protects your team and has a halberd combo to master!
Crash Dummy: really loves being bitten I promise
Blacksmith: gungineer brainiac who makes firearms and ammo!
First Mate: leap at enemies with a giant anchor! Hit mid-air for powerful AoE!
New Personality Archetypes
This is a big one! We haven't done new Personality checks in quite a long time
These are similar to the old ANGRYSTRONG and CALMSHOT checks
AGILE: HIGH FITNESS, HIGH ATTITUDE! HYPERACTIVE! Quick reactions, quite athletic!
TINKER: HIGH MECHANICAL, HIGH WITS! Engineer your way out of things...sometimes!
Each archetype has 8 new interactions with events, for 16 in total! Many old events affected.
Check the library for more details on the archetypes.
New Locations
Forge rare location! Has some new buildings in it. Who could be residing here?
Martial Arts shop, a new city shop location. Some new weapons and upgrades for martial characters! Longbows can also spawn there! Irregularly, but it can happen.
Harbor! Find the masterkey and "masterkey"...great place to find souped-up cars!
New Weapons
Tonfa & Quarterstaff! Great for early-mid game.
Kama! A powerful throwable!
Wakizashi: breakable but deadly!
Mortar: a gas based grenade launcher! Exotic.
Added heat ray
Added freeze ray
Added three new flails
Reworks and Adjustments
LOOT GRAVITY WELL: High WITS followers will now pull loot towards them, like some sort of vacuum or magnet
The radius of this effect scales with WITS
The loot pull effect requires clear line of sight to work
The loot requires you to be relatively safe, it won't work with too many zombies nearby
Anime Fan rework: if you have a paranoid, irritating or oblivious character in the party, they can extend the countdown to disaster!
Friend Of Dog rework: now always has permanently friendly dog companion in missions
Trademark Weapon rework - now always gives a sturdy machete if no other weapon is available. Levels 2 & 3 now give +1 STR and FIT, respectively!
DINK now gets a Megaphone as their trademark weapon!
Gas siphon rate now scales with mechanical skill
The car now indicates how many people are or should be inside of it
Anime Bandits now have two counters for angry-strong and bandit chars
Improved look and balance of abandoned warehouse
Text Events
Pyromaniac bandits! Beware the bonfire!
Cop bandits!
THE MECHA BANDIT (ALL YOUR LOOT IS BELONG TO US)
The Mystery Box
Added 5 new despair events for recently added characters: Ember, Johannes, Admiral, Pewter, Clock King
Gameplay Mode Changes
Horror Mode and Mutation EX now play Lost Hope theme
Other New Content
Added new tilesets for reworked cities
Added ambience for storms, applies to all modes except Horrors and Extreme Weather
Added new torsos and legs (unisex)
Improved look and balance of abandoned warehouse
Tweaks and Bugfixes
Big fix for buildings sometimes not generating in cities
Fixed typo in YER MONEY OR YOR LIFE
Fixed clock king bug
Adjusted size of sycacity1 to prevent blockages
Lots of small bugfixes
Containers in the railyard glow properly now!
(Hopefully) fixed performance issues relating to the train location on certain devices
Fixed some fluff pixels around the weapons spritesheet
Expanded some old cities slightly to prevent inaccessible buildings
Added hint for chess master event to suggest even high wits chars can't beat it
Fixed bomber zombie text bug
Source
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