Death Road to Canada
Steam News 19 January 20264mo ago

STOMACH Update Testbranch #2 (Windows)

More changes for the Testing Branch, still shooting for March or April for the launch. See the new stuff in the Testbranch #2 section, below. It's mostly bugfixes, but also an experimental addition plus a rework for Nim…

Update log

Full Death Road to Canada update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes9 additions12 changes1 removal
  • Gameplay
  • Compatibility
  • Fixes
  • Maps
  • Events
addedMore changes for the Testing Branch, still shooting for March or April for the launch. See the new stuff in the Testbranch #2 section, below. It's mostly bugfixes, but also an experimental addition plus a rework for Nimbus Ordeal!
addedNew locations: [c]to_the_train[/c] [c]to_the_railyard[/c] [c]to_the_citadel [/c] City Rework Testing: [c]road{ sycacity_test1 }[/c]
changedClick on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
changedSTOMACH Testbranch #2 New ChangesReworked Nimbus Nimbus can now sometimes pick a stat-up when a mission ends
changedSTOMACH Testbranch #2 New ChangesAdjusted distant thunderstorm FX frequency in weather mode (applies to non-thunder weather)
addedSTOMACH Testbranch #2 New ChangesAdded road signs In reworked cities, 1 road sign is guaranteed to spawn

More changes for the Testing Branch, still shooting for March or April for the launch. See the new stuff in the Testbranch #2 section, below. It's mostly bugfixes, but also an experimental addition plus a rework for Nimbus Ordeal!

The console is turned back on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out:

New locations: [c]to_the_train[/c] [c]to_the_railyard[/c] [c]to_the_citadel [/c] City Rework Testing: [c]road{ sycacity_test1 }[/c]

[c]road{ sycacity_test2 }[/c]

[c]road{ sycacity_test3 }[/c] TO ACCESS THE TESTING BRANCH:

[olist]

  • Right Click "Death Road to Canada" in your Steam Library

  • Go to Properties

  • Click on the Betas tab on the left of the Properties window

  • Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"

[/olist]

STOMACH Testbranch #2 New Changes

  • Reworked Nimbus

    • Nimbus can now sometimes pick a stat-up when a mission ends

  • Major WIP feature for modders: Prefab Builder. Visit events/stomach/parking_lot_test for a more complete overview & notes. This is useful since nearly all base game buildings are controlled by hardcoded words

  • Adjusted distant thunderstorm FX frequency in weather mode (applies to non-thunder weather)

  • Added road signs

    • In reworked cities, 1 road sign is guaranteed to spawn

  • Adjusted frequency of The Horrors. Further adjustments may be necessary in future

  • Fixed Lynn Thompson grammar error

  • Fixed Zeus, Admiral and Rubick sometimes being female

  • Refined train premission text

  • Fixed critical issue with cultist bandit event

  • Fixed G*rf text event bug

  • Minor rewordings elsewhere

  • Lots of other stuff I am forgetting

All Changes for STOMACH Update

Rare characters

  • Admiral : prevents bandits and car breakdowns! Loves water!

  • Zeus : SMITE ME OH MIGHTY SMITER

  • B*yonetta : Combo madness!

  • Magus

  • Pewter

New Weapons

  • Dolt ACP, fires twice as slow, always pierces two targets

  • Target rifle, 1-3 penetration range

  • Battle rifle, faster than hunting rifle but much lower pen

  • New Police Station loot:

    • Added Machinepistol, an interim between uzi and pistol

    • Added SWAT shotgun, an interim between the shotgun and top tier shottys

Weapon Reworks

  • GUN ANIMATIONS FOR MOST MAJOR FIREARMS! Weapons affected:

    • Pistol, silenced pistol, shotgun, slug shotgun, hunting rifle, minigun, uzi, ak47, dolt, snubnose, flechette shotgun

  • Axe Rework!

    • Axes now all hit one singular target, but create an AoE effect around the target!

    • In many cases, this allows them to cleave more than before!

  • Many axes have also had their cooldowns reduced!

  • WHIP NERFS

    • Leather whip power -> 0.2

    • Gave leather whips a 0.5% break chance

    • Infernal whip multihit -> 3

    • All CDs increased by ~10%

New Locations and Adjustments

  • Train Ride! Hop aboard an automatic train. The first of "Holdout" type missions!

  • Antiquated Citadel! Defend until the gate can open. Lots and lots of ammo!

  • Railyard! A new starting location to mix things up! Pry open containers w/ a crowbar.

  • Added alternative prison layout

  • Adjustment to City generation, including new setpieces!

  • Integrated reworked cities into the pool of available layouts. There are now 36 cities in total, up from 18. Easy cities also have rework equivalents

    • Reworked cities have all sorts of new decorations

  • Mysterious factory has received improvements to it's loot table. No more umbrellas!

  • Removed buoys from beach after consistency complaints

  • Added pool noodles to the beach

  • Nerfed prison loot slightly

Gameplay Modes

  • Mutation Mode EX! More zombies, and the zombies now also gain much more HP over time!

  • THE HORRORS MODE. Zombies always know where you are, and spawn

Source

Steam News / 19 January 2026

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