Death Road to Canada
Steam News 6 January 20264mo ago

STOMACH Update Testbranch begins! (Windows)

There's so much stuff in this update I'm not even going to try to summarize it yet. See below for a list of changes! We're shooting for launching this in March or April, but we're getting testing going early. Also, the…

Update log

Full Death Road to Canada update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes6 additions13 changes1 removal
  • Gameplay
  • Compatibility
  • Maps
  • Fixes
  • Store
addedNew locations: [c]to_the_train[/c] [c]to_the_railyard[/c] [c]to_the_citadel [/c] City Rework Testing: [c]road{ sycacity_test1 }[/c]
changedClick on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
changed1/10 Hotfix ChangesIntegrated reworked cities into the pool of available layouts. There are now 36 cities in total, up from 18. Easy cities also have rework equivalents.
fixed1/10 Hotfix ChangesFixed ancient bug pertaining to healing events
fixed1/10 Hotfix ChangesFixed campfires in trader camps not using the right food amount when resting
fixed1/10 Hotfix ChangesFixed several events not accounting for gourmands, pets or tiny eaters

There's so much stuff in this update I'm not even going to try to summarize it yet. See below for a list of changes! We're shooting for launching this in March or April, but we're getting testing going early. Also, the console is turned back on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out:

New locations: [c]to_the_train[/c] [c]to_the_railyard[/c] [c]to_the_citadel [/c] City Rework Testing: [c]road{ sycacity_test1 }[/c]

[c]road{ sycacity_test2 }[/c]

[c]road{ sycacity_test3 }[/c] TO ACCESS THE TESTING BRANCH:

[olist]

  • Right Click "Death Road to Canada" in your Steam Library

  • Go to Properties

  • Click on the Betas tab on the left of the Properties window

  • Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"

[/olist]

1/10 Hotfix Changes

  • Integrated reworked cities into the pool of available layouts. There are now 36 cities in total, up from 18. Easy cities also have rework equivalents.

  • Fixed ancient bug pertaining to healing events

  • Fixed campfires in trader camps not using the right food amount when resting

  • Fixed several events not accounting for gourmands, pets or tiny eaters

  • Fixed bug where cities would not always generate their selected store

  • Improved visibility of keys and safe combos in edge scenarios

  • Evil Sycamore can now unlock all perks and traits for you (testbranch)

  • Adjusted wording of Bison Crossing

  • Chickens should now properly not pickup loot

  • RPG and Scepter Mode files now in correct place

  • Fixed new gamemodes not having icons

New Changes for STOMACH Update

Rare characters

  • Admiral : prevents bandits and car breakdowns! Loves water!

  • Zeus : SMITE ME OH MIGHTY SMITER

  • B*yonetta : Combo madness!

  • Magus

  • Pewter

New Weapons

  • Dolt ACP, fires twice as slow, always pierces two targets

  • Target rifle, 1-3 penetration range

  • Battle rifle, faster than hunting rifle but much lower pen

  • New Police Station loot:

    • Added Machinepistol, an interim between uzi and pistol

    • Added SWAT shotgun, an interim between the shotgun and top tier shottys

Weapon Reworks

  • GUN ANIMATIONS FOR MOST MAJOR FIREARMS! Weapons affected:

    • Pistol, silenced pistol, shotgun, slug shotgun, hunting rifle, minigun, uzi, ak47, dolt, snubnose, flechette shotgun

  • Axe Rework!

    • Axes now all hit one singular target, but create an AoE effect around the target!

    • In many cases, this allows them to cleave more than before!

  • Many axes have also had their cooldowns reduced!

  • WHIP NERFS

    • Leather whip power -> 0.2

    • Gave leather whips a 0.5% break chance

    • Infernal whip multihit -> 3

    • All CDs increased by ~10%

New Locations and Adjustments

  • Train Ride! Hop aboard an automatic train. The first of "Holdout" type missions!

  • Antiquated Citadel! Defend until the gate can open. Lots and lots of ammo!

  • Railyard! A new starting location to mix things up! Pry open containers w/ a crowbar.

  • Added alternative prison layout

  • Adjustment to City generation, including new setpieces!

  • Integrated reworked cities into the pool of available layouts. There are now 36 cities in total, up from 18. Easy cities also have rework equivalents

  • Mysterious factory has received improvements to it's loot table. No more umbrellas!

  • Removed buoys from beach after consistency complaints

  • Added pool noodles to the beach

  • Nerfed prison loot slightly

Gameplay Modes

  • Mutation Mode EX! More zombies, and the zombies now also gain much more HP over time!

  • THE HORRORS MODE. Zombies always know where you are, and spawn from the ground even in missions!

  • RPG mode has been reworked! Many of the classes have

Source

Steam News / 6 January 2026

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