In this update11
Full notes
Full Death Road to Canada update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- Events
- Store
- UI and audio
Death Road to Canada changes
EDIT 12/4: One last fix for Linux! Should be fine now
EDIT 12/3 1:24 PM Paciifc: Found the issue with Linux and Mac builds, and posted a fix for now. We had to remove ONE trait from each, so D.I.N.K. is gone for now. This was due to a big bug that involves going over the 32 number limit for perks or traits. It's something we'll have to work on for the next update, STOMACH, so hopefully we can fix it then.
Lots of new content in this update, along with tweaks to old content such as perks and traits, and new mechanics added to the heavy "Van" vehicle type. Read more for a full list of changes for this update, a quick update on how Space Dingus is doing, and a preview and launch estimate of the next Death Road to Canada update: STOMACH.
Here is a message from the update developer, Professor Sycamore:
[c]Hello my beloved community! Professor Sycamore here. I've worked hard to bring you this update as usual. There are some new, somewhat experimental features this update. This is also one of our largest updates yet. I hope you enjoy it, and please as ever don't be afraid to give feedback. I look forward to chatting with you all! [/c]
[c]STOMACH will be even bigger and better than this update, and is already in development also. Until next time <3[/c]
As always, let us know what you think about this update! Either on this steam page, or the Official Rocketcat Discord.
Space Dingus News
We're getting closer to the Steam Playtest. I've been posting monthly developer logs to keep people notified on our progress. You can see the recent Developer Log #2, here, where we talk about how the controls and Special Weapon Slot will work:
view As always, please Wishlist the game and sign up for the Steam Playtest if you want to be one of the earliest people to try it out!
Preview of the STOMACH Update
The next major update for Death Road to Canada is estimated to launch in 4 months. We're going for even bigger updates, but spacing them out a bit to give the modding community a little bit of time to breathe. Some of Sycamore's plans:
Moving Train Location, seen in the above gif. Lets you actually travel to a new location!
... that you access via the new Train Station location
Big Fort location
New weapons, including possibly animating more of the old weapons
Steam post imageSteam post image
New gameplay modes!
New perks and traits
Full List of Changes for RETINA Update
New Content
Special Characters
Added Isabelle, the Paladin. Smite away!
Added Time Stop character, the CLOCK KING
Added Defective, an eldritch horror multi-splitting character
Gameplay Modes
Added MUTATION mode, where zombies get more resistant and more GRABBY over time
Added INFECTION mode EXTREME
Locations
Added Bank, Marshland, Viaduct locations
Added Gauntlet Siege version of Viaduct location
Weapons
Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon
Added pike
Added kukri
Added buff banner support weapon
Added Barret 50 cal (named "M.O.A.R")
Made new weapons sellable
Made new weapons findable
Perks and Traits
Duelist perk added, go for those tipper hits
Big Shot perk added, slower ranged, but bonus damage scaling with shooting
Hyperfixated Trait added, get really good at ONE thing
D.I.N.K. Trait added, great combat stats mixed with TERRIBLE morale
Craftsman Trait added, never break a weapon again
Other
Car Boat with turret added as a reward to the Marshland location
Tweaks
Improved the DNK16 "burst" feeling and very marginally buffed it
Hektatrius event updated for one of the new characters
Adjusted Anime Girl store timer setting
Made it easier for AI to get into the car during floods, in Severe Weather Mode
Reworked 4JS Mode: scepters now have a random powerup they spawn with
Prison ammo piles are now rifle ammo crates and drop 25-30 ammo
Nerfed beach loot
Added a sound when a powerup drops in RPG mode
Reworked RPG mode powerup table to be more fair
Adjusted weather mode extra food eating to be more text-compact
Adjusted weather mode extra food eating to be "all or nothing" - either everyone freezes or nobody does
Perks and Traits
Gourmand now provides morale to the team at meals
Kensai Perk reworked according to community discussion, including a -10 penalty to shooting
Phoenix now gets a bottle of hot sauce on start
Hero Type now has an aura of protection
Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)
Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets
Buffed Dingus Savant
Sweet Vans
Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.
Regular Van: Spawns furniture
Dog Van: Spawns a friendly dog
Ice Cream Van: Spawns delicious flavors
Bugfixes
Fixed bug for gun racks sometimes losing rifles
Bugfix for lightning bolts being pushed inward from map edge
Fixed a bug where bow&arrow arrows were invincible
Fixed a bug where not enough zombies spawned in the warehouse location
Fixed a bug where too much loot spawned in the warehouse loc
Fixed a weapon seller list bug
Fixed some bugs in events pertaining to Friend of Dog
Fixed bug where cameras spontaneous turn into books
Fixed bug where ammo crates still had their hitboxes after being used,
Fixed bug where gamemode wins didn't display for new modes
Fixed beaches not having umbrellas
Fixed beach street lamps
Fixed bug where the stack became a bathtub of character pointers, which could cause further bugs
Fixed bug where trees on the beach would spasm uncontrollably
Fixed bug related to selling weapons
More fixes I'm forgetting about
Source
Changelog.gg summarizes and formats this update. How we read updates.
