In this update11
Full notes
Full Death Road to Canada update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Fixes
- Events
- Balance
- Store
Death Road to Canada changes
A few small tweaks, plus now Linux and Mac are available. We're also switching to Retail saves, so debug access and the console are now off. EDIT 11/17: Updated this testing branch with some additional changes, see below.
EDIT 11/18: Tiny changes to fix some extra files.
TO ACCESS THE TESTING BRANCH:
Right Click "Death Road to Canada" in your Steam Library
Go to Properties
Click on the Betas tab on the left of the Properties window
Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
November 17 Hotfix
Adjusted weather mode extra food eating to be more text-compact
Adjusted weather mode extra food eating to be "all or nothing" - either everyone freezes or nobody does
Fixed bug where trees on the beach would spasm uncontrollably
Fixed bug related to selling weapons
Adjustments to character event text to make them more in-line with base game
New Changes for Testbranch #5
LINUX and MAC versions added
Exe file changed to Retail (Live) version, which uses Retail saves and turns off debug and console stuff
Buffed Dingus Savant
DINK chars now start at 2 morale, not 0; prevents 0-day despair events,
Adjusted weapon sprites
Previous List of Changes for RETINA
New Content
Special Characters
Added Isabelle, the Paladin. Smite away!
Ending Dialogue added for Isabelle
Added Time Stop character, work in progress, it will get new art and a retheme
Added Defective, an eldritch horror multi-splitting character
Gameplay Modes
Added MUTATION mode, where zombies get more resistant and more GRABBY over time
Added INFECTION mode EXTREME
Locations
Added Bank, Marshland, Viaduct locations
Added Gauntlet Siege version of Viaduct location
Weapons
Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon
Added pike
Added kukri
Added buff banner support weapon
Added Barret 50 cal (named "M.O.A.R")
Made new weapons sellable
Made new weapons findable
Perks and Traits
Duelist perk added, go for those tipper hits
Big Shot perk added, slower ranged, but bonus damage scaling with shooting
Hyperfixated Trait added, get really good at ONE thing
D.I.N.K. Trait added, great combat stats mixed with TERRIBLE morale
Craftsman Trait added, never break a weapon again
Other
Car Boat with turret added as a reward to the Marshland location
Tweaks
Improved the DNK16 "burst" feeling and very marginally buffed it
Hektatrius event updated for one of the new characters
Adjusted Anime Girl store timer setting
Made it easier for AI to get into the car during floods, in Severe Weather Mode
Reworked 4JS Mode: scepters now have a random powerup they spawn with
Prison ammo piles are now rifle ammo crates and drop 25-30 ammo
Nerfed beach loot
Added a sound when a powerup drops in RPG mode
Reworked RPG mode powerup table to be more fair
Perks and Traits
Gourmand now provides morale to the team at meals
Kensai Perk reworked according to community discussion, including a -10 penalty to shooting
Phoenix now gets a bottle of hot sauce on start
Hero Type now has an aura of protection
Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)
Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets
Buffed Dingus Savant
Sweet Vans
Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.
Regular Van: Spawns furniture
Dog Van: Spawns a friendly dog
Ice Cream Van: Spawns delicious flavors
Bugfixes
Fixed bug for gun racks sometimes losing rifles
Bugfix for lightning bolts being pushed inward from map edge
Fixed a bug where bow&arrow arrows were invincible
Fixed a bug where not enough zombies spawned in the warehouse location
Fixed a bug where too much loot spawned in the warehouse loc
Fixed a weapon seller list bug
Fixed some bugs in events pertaining to Friend of Dog
Fixed bug where cameras spontaneous turn into books
Fixed bug where ammo crates still had their hitboxes after being used,
Fixed bug where gamemode wins didn't display for new modes
Fixed beaches not having umbrellas
Fixed beach street lamps
Fixed bug where the stack became a bathtub of character pointers, which could cause further bugs
More fixes I'm forgetting about
Source
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