HomeGamesUpdatesPricingMethodology
Steam News8 November 20257mo ago

RETINA Update Testbranch #4 (WINDOWS)

New art, two new Traits, and some additional changes. Next testbranch, we will get Linux and Mac builds out, and switch the saves to the Retail version.

In this update11

Full notes

Full Death Road to Canada update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes31 additions12 changes0 removals
  • Compatibility
  • Gameplay
  • Maps
  • Fixes
  • Balance
  • Events
addedNew art, two new Traits, and some additional changes. Next testbranch, we will get Linux and Mac builds out, and switch the saves to the Retail version.
changedClick on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
addedNew Changes for Testbranch #4New art for the new characters, along with art updates for various other new things such as weapons and the locations
changedNew Changes for Testbranch #4Viaduct Siege is now a Gauntlet Siege, where you must reach the right side of the map while getting swarmed by zombies
addedNew Changes for Testbranch #4Added D.I.N.K trait
addedNew Changes for Testbranch #4Added Craftsman trait

Death Road to Canada changes

addedNew art, two new Traits, and some additional changes. Next testbranch, we will get Linux and Mac builds out, and switch the saves to the Retail version.
changedClick on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
addedNew art for the new characters, along with art updates for various other new things such as weapons and the locations
changedViaduct Siege is now a Gauntlet Siege, where you must reach the right side of the map while getting swarmed by zombies
addedAdded D.I.N.K trait

New art, two new Traits, and some additional changes. Next testbranch, we will get Linux and Mac builds out, and switch the saves to the Retail version.

TO ACCESS THE TESTING BRANCH:

  1. Right Click "Death Road to Canada" in your Steam Library

  2. Go to Properties

  3. Click on the Betas tab on the left of the Properties window

  4. Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"

The console is also turned on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out.

New Changes for Testbranch #4

  • New art for the new characters, along with art updates for various other new things such as weapons and the locations

  • Viaduct Siege is now a Gauntlet Siege, where you must reach the right side of the map while getting swarmed by zombies

  • Added D.I.N.K trait

  • Added Craftsman trait

  • Fixed whitespace in whip name

  • Did some internal renaming and other text changes

  • Carboat turret now dies when the carboat does

  • Kensai now has a -10 shooting penalty

  • Fixed beaches not having umbrellas

  • Fixed beach street lamps

  • Fixed bug where the stack became a bathtub of character pointers

  • Adjusted Time Stop character to fit new theme, name and sprite

  • Adjusted Isabelle name to "Paladin"

  • Adjusted Isabelle recruitment dialogue

  • More fixes we're forgetting

Previous List of Changes for RETINA

New Content

Special Characters

  • Added Isabelle, the Paladin. Smite away!

  • Ending Dialogue added for Isabelle

  • Added Time Stop character, work in progress, it will get new art and a retheme

  • Added Defective, an eldritch horror multi-splitting character

Gameplay Modes

  • Added MUTATION mode, where zombies get more resistant and more GRABBY over time

  • Added INFECTION mode EXTREME

Locations

  • Added Bank, Marshland, Viaduct locations

  • Added Gauntlet Siege version of Viaduct location

  • You can type the following commands into the console to check out the different locations:

    • [c]to_the_marshes[/c]

    • [c]to_the_viaduct[/c]

    • [c]to_the_treasury[/c]

    • [c]road{ siege2-viaduct }[/c]

Weapons

  • Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon

  • Added pike

  • Added kukri

  • Added buff banner support weapon

  • Added Barret 50 cal (named "M.O.A.R")

  • Made new weapons sellable

  • Made new weapons findable

Perks and Traits

  • Duelist perk added, go for those tipper hits

  • Big Shot perk added, slower ranged, but bonus damage scaling with shooting

  • Hyperfixated Trait added, get really good at ONE thing

  • D.I.N.K. Trait added, great combat stats mixed with TERRIBLE morale

  • Craftsman Trait added, never break a weapon again

Other

  • Car Boat with turret added as a reward to the Marshland location

Tweaks

  • Improved the DNK16 "burst" feeling and very marginally buffed it

  • Hektatrius event updated for one of the new characters

  • Adjusted Anime Girl store timer setting

  • Made it easier for AI to get into the car during floods, in Severe Weather Mode

  • Reworked 4JS Mode: scepters now have a random powerup they spawn with

  • Prison ammo piles are now rifle ammo crates and drop 25-30 ammo

  • Nerfed beach loot

  • Added a sound when a powerup drops in RPG mode

  • Reworked RPG mode powerup table to be more fair

Perks and Traits

  • Gourmand now provides morale to the team at meals

  • Kensai Perk reworked according to community discussion, including a -10 penalty to shooting

  • Phoenix now gets a bottle of hot sauce on start

  • Hero Type now has an aura of protection

  • Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)

  • Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets

Sweet Vans

  • Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.

  • Regular Van: Spawns furniture

  • Dog Van: Spawns a friendly dog

  • Ice Cream Van: Spawns delicious flavors

Bugfixes

  • Fixed bug for gun racks sometimes losing rifles

  • Bugfix for lightning bolts being pushed inward from map edge

  • Fixed a bug where bow&arrow arrows were invincible

  • Fixed a bug where not enough zombies spawned in the warehouse location

  • Fixed a bug where too much loot spawned in the warehouse loc

  • Fixed a weapon seller list bug

  • Fixed some bugs in events pertaining to Friend of Dog

  • Fixed bug where cameras spontaneous turn into books

  • Fixed bug where ammo crates still had their hitboxes after being used,

  • Fixed bug where gamemode wins didn't display for new modes

  • More fixes I'm forgetting about

Source

Steam News / 8 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.