Full notes
Full DEADPOINT update
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Repeated intro
Hey Survivors, Happy New Year! In this development update, we are going to share things that are planned and in progress for the next update, Pre Alpha 0.6.
What changed
- Gameplay
- Maps
- Performance
INVENTORY SYSTEM
(The inventory preview above is NOT FINAL, and still contains placeholder assets) Inventory system has been completely overhauled, now utilizing grid-based inventory. New inventory features has also been added (Item action options, containers, etc).
CHARACTER MODEL
Character model has been updated, adding more equipment items such as clothes and gears.
AI OVERHAUL
The AI system has been overhauled, bringing more realistic AI behaviour and animation.
SCAVS
AI scavenger is currently being worked on. They will roam around the map, and will shoot you if they spot you.
GRAPHICAL IMPROVEMENTS
Distance/soft shadows has been implemented. Distance objects can now cast shadows without impacting the performance too much. Shadows will now appear more realisticly with soft shadows.
A new, better, and more performant global illumination also been implemented. All right, thats it for Development Update 3, see you guys in Pre Alpha 0.6 Thank you!
-Levi, Region Interactive
Source
Changelog.gg summarizes and formats this update. How we read updates.
