Full notes
Full DEADPOINT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Performance
- Gameplay
ADDED
-New enemy : Scavengers -New area : School -New items : Vests, Wallet, Hat, -New vehicle : Sport bike -Water buoyancy physics -New gun : Veresk -Added damage screen and animation -Added storing carry items to vehicles -New environment models
CHANGES
-Improved fire fx -Improved car tire smoke fx -Items now use raycast instead of rigidbody to save performance -Changed wood log model -Changed Mp5 weapon model -Stats UI now show in bars instead of texts -Minor post-processing changes -LOD distance changes -Texture res preset changes -New main menu
FIXES
-Players now can't loot when inside a vehicle -Stamina now able to restore when inside a vehicle -Other minor bug fixes
MISC
-New sky and weather system (Now using Unistorm. Note : Weather are temporarily disabled due to internal errors) -New water system -Overhauled Inventory system (Now using grid-based) -Updated character model -Updated global illumination rendering -Added NGSS for better shadows (Distance, and soft shadows)
Thank you, we hope you enjoy the new update!
Source
Changelog.gg summarizes and formats this update. How we read updates.
