Full notes
Full Dead-End Dungeons update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Maps
- Gameplay
- UI and audio
Dead-End Dungeons changes
BUG FIXES:
- PortalsFixed an issue where portals would not open when falling down trap doors.
- PortalsFixed an issue where portals would not include all hidden rooms.
- MapFixed curving on map
MAPS:
Added Keyboard & Joystick instruction
Added ability to move up, down, left, and right from current player position when viewing map.
Added map enhancements, including easier recognition of dead ends, and highlighting rooms already visited by player.
LOWER-UI:
Moved Compass to lower UI in bottom right of screen.
Lower left UI added to act as visual cue for interaction of objects, portals, enemies, and more.
Message box added for in game notifications.
Inventory & Inventory UI:
Inventory now tracks items picked up.
Inventory UI available to view current items. UI has 3 sections - Dungeons, Battle, and Key Items.
Notification added when item added to inventory, including item description.
Cut Scene Skipping
Added UI - visual indicator for cut scene skips (placeholder UI).
CONTENT
When activated, Cursed Statues may now stalk player around the dungeon.
Map Vendor added to Sanctuary (not active).
A few additional cutscenes added.
Source
Changelog.gg summarizes and formats this update. How we read updates.
