Full notes
Full Dead-End Dungeons update
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What changed
- Fixes
- UI and audio
- Gameplay
Dead-End Dungeons changes
Dungeon Bug Fixes:
Fixed issue where buying a Random Trinket from an NPC vendor would in some cases cause the player to be immovable.
Fixed an issue where buying a Random Trinket from an NPC vendor would produce duplicates of trinkets already in inventory
Fixed an issue where Goblin Map Vendor NPC in hidden areas would not open UI after interaction
Fixed an animation issue during one of the Pit Battle Intros where characters were passing through boulders.
Fixed a few issues in Torture Room Battle involving 3D models and lighting.
Fixed an issue where Demoness would still be in room after battle.
User Interface Updates
Added a quick drop-down UI Indicator to highlight room name and room type when entering a room.
Quick Drop Down may also trigger for some limited dungeon updates, like when interacting with Blacksmiths or Spell Smiths.
Game Play Updates:
Changed the likelihood of combat in Pit Traps so that combat was more frequent, and empty or portal pits would be less frequent.
Also added game mechanics (NPCs, Trinkets) which can directly impact the frequency of battles to be triggered in Pit Traps.
Source
Changelog.gg summarizes and formats this update. How we read updates.
