Full notes
Full Dead-End Dungeons update
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What changed
- Gameplay
- Fixes
- Store
- Performance
[Bug Fixes]
Fixed an issue where hidden rooms and dead ends would only spawn towards the outer edges of the dungeon
Fixed an issue that did not display dungeon run stats at the end of a dungeon run
Fixed an issue where some battles would launch twice
Fixed an save issue where inventory gold was not being saved properly when purchasing items from vendors
Fixed memory leak during dungeon build, which was causing large drops in frame rate.
Game Updates
Basic Combat set up with a few unique minion fights, mini boss fights, 1 boss room, and 1 hidden mega boss. Units are still being balanced. Combinations not set up just yet (though there are a few currently in the game as placeholders).
Added Loading Screen to preload a portion of the scene, to allow for faster dungeon building and less memory usage.
Added a number of traps and interactable items in the dungeon.
Characters, Enemies, and Rooms can now be unlocked, which will appear in future dungeon builds.
Interacting with dungeon NPCs may now have different results depending on which heroes are in your party.
Thief & Dark Mage characters can now be discovered and unlocked.
Source
Changelog.gg summarizes and formats this update. How we read updates.
