Full notes
Full Dead-End Dungeons update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- UI and audio
- Gameplay
Dead-End Dungeons changes
Game Updates for May 2026
Performance Major Bug Fix:
· Fixed a bug material / texture related issue that was causing memory pressure and would potentially cause memory related performance issues. Fix should result in an 86% reduction in texture memory use. Also a reduction in overall file size.
Dungeon Bug Fixes:
· Fixed a bug that would prevent battles from automatically triggering after cutscene.
· Fixed a bug which would cause Hallway and Pit Trap battles to trigger simultaneously if in close proximity to each other.
Combat Bug Fixes:
· Fixed an issue where characters frozen in battle would get stuck in a freeze loop.
· Fixed a VFX issue when fighting the cursed statue.
· Fixed an issue where “Curse” status effect would not trigger properly in battle.
User Interface Updates/Bugs
· Added some additional text to battle UI to better clarify combat actions.
· Fixed an issue where loading screen player notifications did not scale with screen resolution on game load.
· Fixed an issue where confirmation button was unclickable with mouse after battles, and only accessible through keyboard.
Game Play Updates:
· Added new Dungeon & Battle Trinkets
· Added new “cursed” chests that can cause negative dungeon & combat effects if opened.
· The Healer is Sanctuary now removes curses in addition to healing party & reviving party members.
Source
Changelog.gg summarizes and formats this update. How we read updates.
