We’ve shipped a small hotfix focused on improving overall gameplay pacing, reducing frustration, and tightening up a few edge cases.
Full notes
Full Dead 4 Now: Bio-Weapon Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes0 additions4 changes0 removals
Gameplay
Balance
UI and audio
fixedWe’ve shipped a small hotfix focused on improving overall gameplay pacing, reducing frustration, and tightening up a few edge cases.
changedWhat’s improved
fixedLevel updates + stuck fix: We made level design adjustments and addressed a character “getting stuck” issue to reduce blockages and keep movement smoother.
changedFaster movement for less downtime: Player Auto-Pilot: +50% movement speed Assistant: +50% movement speed These changes are aimed at cutting down on waiting and keeping the pacing snappier.
changedGoal counter accuracy: Goal progress/counting now correctly includes both the default baseline and your user-generated viruses, so progress should better reflect what you’ve actually produced.
changedCrafting UI safeguards: The blueprint dropdown now handles empty states more safely and prevents selection edge cases that could cause UI issues.
Dead 4 Now: Bio-Weapon Simulator changes
fixedWe’ve shipped a small hotfix focused on improving overall gameplay pacing, reducing frustration, and tightening up a few edge cases.
changedWhat’s improved
fixedLevel updates + stuck fix: We made level design adjustments and addressed a character “getting stuck” issue to reduce blockages and keep movement smoother.
changedFaster movement for less downtime: Player Auto-Pilot: +50% movement speed Assistant: +50% movement speed These changes are aimed at cutting down on waiting and keeping the pacing snappier.
changedGoal counter accuracy: Goal progress/counting now correctly includes both the default baseline and your user-generated viruses, so progress should better reflect what you’ve actually produced.
We’ve shipped a small hotfix focused on improving overall gameplay pacing, reducing frustration, and tightening up a few edge cases.
What’s improved
FixedLevel updates + stuck fixWe made level design adjustments and addressed a character “getting stuck” issue to reduce blockages and keep movement smoother.
Faster movement for less downtime:
Player Auto-Pilot:+50% movement speed
Assistant:+50% movement speed These changes are aimed at cutting down on waiting and keeping the pacing snappier.
Goal counter accuracy: Goal progress/counting now correctly includes both the default baseline and your user-generated viruses, so progress should better reflect what you’ve actually produced.
Crafting UI safeguards: The blueprint dropdown now handles empty states more safely and prevents selection edge cases that could cause UI issues.
If you notice anything unexpected after the update, please let us know with steps to reproduce.