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Steam News28 December 20256mo ago

Hotfix: Stuck Issue Fix + 50% Faster Auto-Pilot & Assistant Movement

We’ve shipped a small hotfix focused on improving overall gameplay pacing, reducing frustration, and tightening up a few edge cases.

Full notes

Full Dead 4 Now: Bio-Weapon Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
fixedWe’ve shipped a small hotfix focused on improving overall gameplay pacing, reducing frustration, and tightening up a few edge cases.
changedWhat’s improved
fixedLevel updates + stuck fix: We made level design adjustments and addressed a character “getting stuck” issue to reduce blockages and keep movement smoother.
changedFaster movement for less downtime: Player Auto-Pilot: +50% movement speed Assistant: +50% movement speed These changes are aimed at cutting down on waiting and keeping the pacing snappier.
changedGoal counter accuracy: Goal progress/counting now correctly includes both the default baseline and your user-generated viruses, so progress should better reflect what you’ve actually produced.
changedCrafting UI safeguards: The blueprint dropdown now handles empty states more safely and prevents selection edge cases that could cause UI issues.

Dead 4 Now: Bio-Weapon Simulator changes

fixedWe’ve shipped a small hotfix focused on improving overall gameplay pacing, reducing frustration, and tightening up a few edge cases.
changedWhat’s improved
fixedLevel updates + stuck fix: We made level design adjustments and addressed a character “getting stuck” issue to reduce blockages and keep movement smoother.
changedFaster movement for less downtime: Player Auto-Pilot: +50% movement speed Assistant: +50% movement speed These changes are aimed at cutting down on waiting and keeping the pacing snappier.
changedGoal counter accuracy: Goal progress/counting now correctly includes both the default baseline and your user-generated viruses, so progress should better reflect what you’ve actually produced.

We’ve shipped a small hotfix focused on improving overall gameplay pacing, reducing frustration, and tightening up a few edge cases.

What’s improved

  • Level updates + stuck fixWe made level design adjustments and addressed a character “getting stuck” issue to reduce blockages and keep movement smoother.
  • Faster movement for less downtime:

    • Player Auto-Pilot: +50% movement speed

    • Assistant: +50% movement speed These changes are aimed at cutting down on waiting and keeping the pacing snappier.

  • Goal counter accuracy: Goal progress/counting now correctly includes both the default baseline and your user-generated viruses, so progress should better reflect what you’ve actually produced.

  • Crafting UI safeguards: The blueprint dropdown now handles empty states more safely and prevents selection edge cases that could cause UI issues.

If you notice anything unexpected after the update, please let us know with steps to reproduce.

Source

Steam News / 28 December 2025

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