Update history
Latest Datura Time updates
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- Datura Time
v1.60 Update
v1.6 - Major Update - Features/bug fixes/tweaks: The reload system now uses a total bullet pool instead of discrete magazines - so you don't lose unspent rounds when reloading Remaining bullets are now automatically add…
Announcement12 changesFixGameplay - Datura Time
v1.5 Update
V1.5 - Major Update: Player can now move in while sniping Fixed game controls input rebinding screen not showing sniper mode on/off key/gamepad bindings Fixed in-game help screen not showing sniper mode key/gamepad bind…
Announcement8 changesFixGameplay - Datura Time
v1.4 - Major Update!
V1.4 Major Update Fixed bug on Train_1 level where Dragan's head bust stayed up in the GUI after main speech was over Fixed bug on Underground level where gamepad keeps vibrating after datura portal effect finishes Fixe…
Patch notes24 changesFixBalance - Datura Time
v1.34 - Minor Update
Player tank bullets no longer damage host (player)
Announcement1 changeBalance - Datura Time
v1.33 Update
v1.33 update - bugs, tweaks, adjustments and features: Further gameplay tweaks and balancing Added checkpoints to Daturaland level Further adjusted controller l-stick deadzoning to make player rotation smoother Added a…
Announcement15 changesFixGameplay - Datura Time
v1.32 update
V1.32 Grunts and militia now no longer "hover" when moving and chasing player, but are always running/jogging and aiming Decreased player tank reload time between shots Further minor gameplay balancing tweaks Fixed clip…
Announcement9 changesFixGameplay - Datura Time
v1.31 Update
V1.31 Updated main menu graphics Added distance-based vertex snapping for PS1-style shaders that reduces the wobbly/blocky artifacts on distant objects (and works well with higher screen resolutions) Fixed headbust imag…
Store5 changesFixGameplay - Datura Time
V1.3 Update
Updated distance-based scaling and opacity for aiming reticule sprite Added aiming reticule back in when not using aiming assist Fixed some glitches and tweaked gameplay in Forest 1 and 2 Made all directional lights in…
Announcement9 changesFixGameplay - Datura Time
v1.21 Update
Fixed special Datura mode controller vibration bug Fixed Datura mode null reference bug for controller vibrations when stopping effect during level transitioning Fixed Daturaland collapsing platform OnDestroy() null ref…
Announcement17 changesFixUI/audio - Datura Time
v1.2 Update
v1.2: Improved item pickup method to use distance to player instead of direct collision for pickup condition checking Pressing interact or talk buttons while moving no longer locks-up the player Further gameplay balanci…
Event14 changesFixStore - Datura Time
v1.1 - Hotfix 4
Fixed aiming assistance bug, which prevented weapons from firing if aiming assistance was switched off Improved text GUI element rendering performance
Announcement2 changesFixPerformance - Datura Time
hotfix v3 for options menu
fixed options menu null reference error for switching vibrations on/off if gamepad is not plugged in
Announcement1 changeFix - Datura Time
Hotfix for vibration effect null references
Hotfix added for vibration control null references which were cropping up if the user does not have a games controller connected.
Announcement1 changeFixGameplay - Datura Time
Minor fix for v1.1
- Fix for game controller and main menu input detection issues reported by some users.
Announcement - Datura Time
Major update v1.1
Improved coroutine management across scripts. Added game controller vibration events. Added brand new options menu. Added support for multiple supported player system resolutions, refresh rates and aspect ratios. Remove…
Announcement5 changesGameplay - Datura Time
V1.04 Update
v1.04 Update Notes: Picking up hematogen bar now also fully restores stamina, apart from health. Added yellow balloon pickup indicator to levels train 1 and train 1b. Added yellow balloon pickup indicator to lighter flu…
Announcement5 changesBalanceMaps


