Full notes
Full Datura Time update
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What changed
- Fixes
- Balance
- Gameplay
- UI and audio
- Performance
V1.4 Major Update
Fixed bug on Train_1 level where Dragan's head bust stayed up in the GUI after main speech was over
Fixed bug on Underground level where gamepad keeps vibrating after datura portal effect finishes
Fixed logic for "death in darkness" in Underground level - players now receive damage gradually if they are not being chased and in darkness without a lighter or use of datura
Fixed bug for lighter fluid where it could not be replenished automatically if it was at 0% while being toggled on
Datura portal now opens automatically in Underground level when player enters portal room
Visual tweaks and improvements for some levels (e.g., added green fog to Train_0)
Various gameplay balancing tweaks
Fixed bug in city_outskirts level where a race condition was allows the fence to be open before all incoming militia are killed
If player starts level with less than 10 health, they get 15 health at the start of each level in order to further avoid soft-locking
The BTR60 was modified to add a one-time initial delay of 1.5-2.0 seconds when first spotting the player in non-tank combat mode
Implemented dual molotov throwing system where quick trigger press and release (under 1.0 seconds) throws a Molotov with fixed velocity, while longer holds enable the original charged ranged throwing
Disable rotating camera control for both keyboard and gamepad input - players don't really seem to use it
Implemented strafing
All weapons are now automatically armed - no need for manual arming anymore
Trigger button has been re-purposed as additional free button on gamepad
Improved auto-aiming for player tank mode - turret will now rotate smoothly towards locked on enemies and re-center if not target is locked on
Fixed bug were diesel can pickup GUI notifications were not showing up in tank mode levels
Changed GUI notifications to disappear if player is attacking instead of aiming (since player has weapons armed by default now)
Updated auto-aiming so that player can move now freely in any direction regardless of locked-on target direction
Added ability to rebind keyboard and gamepad keys/buttons
Added momentary red tinting of player mesh when receiving damage
Bullets do a little more damage to player if they hit them while Datura is active
For both bar levels, portal will activate immediately once player walks away from NPCs after initial conversation
Footstep sounds now disabled when rotating
Update stamina recharging to allow continuous use from 45% recharge value
Added continuous line-of-sight validation during target locking when using auto-aiming
Reduced reticule opacity when running so it doesn't distract the player too much
Fixed bug with tank bullet occasionally spawning inside players tank if they shot while moving tank forward
Fixed bug where player stats for final level were being loaded from level before bar (last non-tank level)
Optimized player input for performance and robust null reference error checking
Fixed bug where health would sometimes go above 100 due to fixed vs normal update sync issues
Source
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