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Steam News5 November 20257mo ago

v1.4 - Major Update!

V1.4 Major Update Fixed bug on Train_1 level where Dragan's head bust stayed up in the GUI after main speech was over Fixed bug on Underground level where gamepad keeps vibrating after datura portal effect finishes Fixe

Full notes

Full Datura Time update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes5 additions10 changes1 removal
  • Fixes
  • Balance
  • Gameplay
  • UI and audio
  • Performance
fixedV1.4 Major UpdateFixed bug on Train_1 level where Dragan's head bust stayed up in the GUI after main speech was over
fixedV1.4 Major UpdateFixed bug on Underground level where gamepad keeps vibrating after datura portal effect finishes
fixedV1.4 Major UpdateFixed logic for "death in darkness" in Underground level - players now receive damage gradually if they are not being chased and in darkness without a lighter or use of datura
fixedV1.4 Major UpdateFixed bug for lighter fluid where it could not be replenished automatically if it was at 0% while being toggled on
addedV1.4 Major UpdateVisual tweaks and improvements for some levels (e.g., added green fog to Train_0)
changedV1.4 Major UpdateVarious gameplay balancing tweaks

V1.4 Major Update

  • Fixed bug on Train_1 level where Dragan's head bust stayed up in the GUI after main speech was over

  • Fixed bug on Underground level where gamepad keeps vibrating after datura portal effect finishes

  • Fixed logic for "death in darkness" in Underground level - players now receive damage gradually if they are not being chased and in darkness without a lighter or use of datura

  • Fixed bug for lighter fluid where it could not be replenished automatically if it was at 0% while being toggled on

  • Datura portal now opens automatically in Underground level when player enters portal room

  • Visual tweaks and improvements for some levels (e.g., added green fog to Train_0)

  • Various gameplay balancing tweaks

  • Fixed bug in city_outskirts level where a race condition was allows the fence to be open before all incoming militia are killed

  • If player starts level with less than 10 health, they get 15 health at the start of each level in order to further avoid soft-locking

  • The BTR60 was modified to add a one-time initial delay of 1.5-2.0 seconds when first spotting the player in non-tank combat mode

  • Implemented dual molotov throwing system where quick trigger press and release (under 1.0 seconds) throws a Molotov with fixed velocity, while longer holds enable the original charged ranged throwing

  • Disable rotating camera control for both keyboard and gamepad input - players don't really seem to use it

  • Implemented strafing

  • All weapons are now automatically armed - no need for manual arming anymore

  • Trigger button has been re-purposed as additional free button on gamepad

  • Improved auto-aiming for player tank mode - turret will now rotate smoothly towards locked on enemies and re-center if not target is locked on

  • Fixed bug were diesel can pickup GUI notifications were not showing up in tank mode levels

  • Changed GUI notifications to disappear if player is attacking instead of aiming (since player has weapons armed by default now)

  • Updated auto-aiming so that player can move now freely in any direction regardless of locked-on target direction

  • Added ability to rebind keyboard and gamepad keys/buttons

  • Added momentary red tinting of player mesh when receiving damage

  • Bullets do a little more damage to player if they hit them while Datura is active

  • For both bar levels, portal will activate immediately once player walks away from NPCs after initial conversation

  • Footstep sounds now disabled when rotating

  • Update stamina recharging to allow continuous use from 45% recharge value

  • Added continuous line-of-sight validation during target locking when using auto-aiming

  • Reduced reticule opacity when running so it doesn't distract the player too much

  • Fixed bug with tank bullet occasionally spawning inside players tank if they shot while moving tank forward

  • Fixed bug where player stats for final level were being loaded from level before bar (last non-tank level)

  • Optimized player input for performance and robust null reference error checking

  • Fixed bug where health would sometimes go above 100 due to fixed vs normal update sync issues

Source

Steam News / 5 November 2025

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