Full notes
Full Datura Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
v1.6 - Major Update - Features/bug fixes/tweaks:
The reload system now uses a total bullet pool instead of discrete magazines - so you don't lose unspent rounds when reloading
Remaining bullets are now automatically added to current weapon magazine at the start of each new level
Initial projectile weapon pickups (pistol, rifle, sniper) now come fully locked and loaded - no need to reload before using first time
Fixed hellfire not disappearing after defeating Behemoth in the hangar level
Ghouls now have randomly assigned starting speeds (within a given range)
Improved enemy pathfinding with a new node-based navigation mesh system
Fixed ghoul blocking player from exiting toilet in train_1b - player can now easily push ghoul back in order to get out of toilet
Fixed one of the spiders getting stuck after spawning in the tunnels level
Fixed slowdown when enemy wave is triggered in bomb_shelter_2
Tweaked level train_1 and combat with Dragan
Replaced militia with grunts in backalley_2 level to make it a bit more challenging (and fun)
Updated textures and projector video in bomb_shelter_1
More gameplay balancing and tweaking based on feedback from players
Hematogen bars can now be picked up to restore stamina even if player health is full
Fixed bug where controller/keyboard mapping wasn't showing correctly in game pause scren
Source
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