Full notes
Full Datura Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
v1.33 update - bugs, tweaks, adjustments and features:
Further gameplay tweaks and balancing
Added checkpoints to Daturaland level
Further adjusted controller l-stick deadzoning to make player rotation smoother
Added a dynamic health bar indicator to all non-boss enemies
Fixed bug in Village 2 where some militia were not chasing player when entering village area
Updated retreat logic for Spetz and Grunts - they now check if player is close to selected retreat point and choose an alternate one if they are
Added new keyboard input info/help screen
Further tweaked main menu color and background image to make it easier to visually navigate
Adjusted amount of damage Molotov's can now do to BTR60's
Molotov's can now damage helicopter boss
Changed Datura mode update to fixed time update
Fixed bug where special mode of datura mode was ending a few seconds prematurely
Fixed bug where game did not pause and show relevant input method help if input method was changed during the game
Fixed bug where special datura effect did not resume after un-pausing game
Aiming reticule lock-on is now reset and set to invisible if player dies while aiming
Fixed bug where combat music starts playing during camera spline intro
Fixed bug in City_2_1 and City_2_2 where damage indicator was not showing up for chaser-type BTR60's
Source
Changelog.gg summarizes and formats this update. How we read updates.
