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Steam News6 June 20251y ago

V1.3 Update

Updated distance-based scaling and opacity for aiming reticule sprite Added aiming reticule back in when not using aiming assist Fixed some glitches and tweaked gameplay in Forest 1 and 2 Made all directional lights in

Full notes

Full Datura Time update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions3 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
changedUpdated distance-based scaling and opacity for aiming reticule sprite
addedAdded aiming reticule back in when not using aiming assist
fixedFixed some glitches and tweaked gameplay in Forest 1 and 2
changedOptimized A* pathfinding code
fixedCity 2: Fixed projectile ricochet off-of basketball courts mesh
changedVarious minor gameplay tweaks and re-balancing
  • Updated distance-based scaling and opacity for aiming reticule sprite

  • Added aiming reticule back in when not using aiming assist

  • Fixed some glitches and tweaked gameplay in Forest 1 and 2

  • Made all directional lights in scenes automatically important (ie per-pixel) - prevents directional lights occasionally not lighting geometry

  • Optimized A* pathfinding code

  • City 2Fixed projectile ricochet off-of basketball courts mesh
  • Various minor gameplay tweaks and re-balancing

  • Fixed issue with perceived audio source inversion for 3D spatial sound.

  • Added voice-overs and headbust GUI elements for all talking NPCs

  • Added music to level intro sequences

  • Added new game outro text

Source

Steam News / 6 June 2025

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