Full notes
Full Datura Time update
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What changed
- Gameplay
- Fixes
- UI and audio
Updated distance-based scaling and opacity for aiming reticule sprite
Added aiming reticule back in when not using aiming assist
Fixed some glitches and tweaked gameplay in Forest 1 and 2
Made all directional lights in scenes automatically important (ie per-pixel) - prevents directional lights occasionally not lighting geometry
Optimized A* pathfinding code
- City 2Fixed projectile ricochet off-of basketball courts mesh
Various minor gameplay tweaks and re-balancing
Fixed issue with perceived audio source inversion for 3D spatial sound.
Added voice-overs and headbust GUI elements for all talking NPCs
Added music to level intro sequences
Added new game outro text
Source
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