Update log
Full Dark Light: Survivor update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Balance
- Fixes
- UI and audio
- Store
Hi all,
We shipped a weekend update. Thanks to everyone who helped with reports. The patch improves RAM and GPU performance and adds a Texture Quality option.
Medium is now the default and should be fine on Steam Deck with minimal visual difference from High. We also addressed a number of bugs and community suggestions, rebalanced some enemies, refined attack and hit feedback with more accurate timing and camera shake, and added weapon and armour comparison along with auto equip.
NEW SYSTEMS / NEW KEY FEATURES
- Added icon indicating bonus damage in third person. (In third person view, now ranged weapons gain +30% damage and +30% range, on top of headshot bonuses.)
-Added weapon and armour comparison.
-Added auto equip for weapons and armour.
-Camera shake on melee hits to targets.
-Camera shake when the player is hit.
-Added health totems you can purchase with DC earned in game.
-Top-down camera range increased from 16 to 17. Third-person camera distance increased from 4 to 6 units, giving the player more view behind.
-Added Salvage button on Equipment and Weapon Select panels; grants +50 DC. -Enhanced the Spear Demon with a golden spear for better player visibility.
MAJOR ISSUES FIX
-Fixed an issue where using Revive could make the player immortal.
- Significantly reduced RAM usage. (Texture settings)
PERFORMANCE & SETTINGS
- Lowered some texture options to reduce memory; restart required for immediate effect.
- New default for fresh installs: grass density 50, texture quality Medium.
- Fixed vSync forcing the game to 30 fps.
- Fixed issue where frame rate setting on the UI did not apply outside UI.
- Significantly reduced RAM usage.
CONTROLS & MENUS
- Controls menu: after opening with Tab, you can close with Tab or Esc.
- Prevented mouse from locking when leveling up while switching camera views.
- Improved weapon upgrade flow on controller; Back returns to the upgrade menu instead of the game.
- Character select now shows tooltips on hover or when focused by controller.
- God and Upgrade panels: pressing Esc no longer breaks up or down navigation.
- Unified Pass button size between Totem Upgrade and Weapon Select panels.
- Merchant head shows a leave countdown; merchant panel shows remaining time.
COMBAT BALANCE & FEEL
- Added 1 second of invulnerability on revive.
- Changed revive crowd control from pulling enemies in to pushing them away.
- Increased attack speed for 98k and Western revolver.
- Added screen shake on melee attacks.
- Added screen shake when the player takes damage.
WEAPONS & SKILLS
- Fixed two hand sword invulnerability after death and revive.
- Limited melee shockwaves to at most one per swing.
- Ensured weapon energy waves can hit Soldier units.
- Added knockback to energy waves from Doomforged Zweihander and Surgefang Blade.
- Updated Doomforged Zweihander description to include: Release energy waves when dealing double damage.
- Double damage indicator for Doomforged Zweihander is now 50 percent larger and white.
- Bullet pierce now hits two different targets once along the path instead of double hitting one.
- Fixed rapid weapon swap plus dodge potentially disabling attacks.
- LightningLeap no longer gets blocked by Shooter bullets.
- Updated Arc Sphere skill description in English.
ITEMS, INVENTORY & AUTO EQUIP
- Added side by side comparisons on Inventory, Weapon Select, Armor Select, and Merchant screens.
- Auto
Source
