Update log
Full Dark Light: Survivor update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Balance
- Gameplay
- UI and audio
- Fixes
- Store
Hi All,
We’ve released another patch addressing the following issues:
Performance and stability
• Optimised memory usage by splitting large texture sets into smaller chunks so lower-end PCs load more reliably. This may also help Steam Deck reach character selection. Peak usage can still be high, and we’ll reduce it further in the next patch.
• Fixed a crash in pixel mode where floating rocks could block the player view. Gameplay and balance
• Player no longer takes damage when overlapping with targets.
• New spawn rules in third person. Enemies are less likely to spawn directly behind the player and must respect distance limits.
• Reduced projectile speed for zombie shooters by 50 percent.
• Updated two handed weapon animations and refined enemy hit VFX timing.
• Added camera shake for ranged weapons in third person.
Movement and collisions
• When walking against walls or objects, the player now slides along surfaces instead of getting stuck. A slight player rotation may be needed in tight spots.
• Damaged cars can be walked over. Enemies can also traverse them.
• Refined damage colliders for elite enemies linked to the red totem cross.
• Removed unnecessary colliders on poles to reduce snagging.
• Removed flag skill pole collider to avoid trapping the player.
UI and visuals
• Added radar cover and new artwork.
• Fixed the giant zombie not showing the elite icon on the radar.
• Critical strike damage now displays in orange with enlarged text.
Audio
• Fixed two fire skills not respecting the master volume setting.
• Lowered ambient thunderstorm volume. Items and systems
• Fixed a critical strike bug affecting artifacts.
A more refined memory optimisation patch is on the way. It should lower overall usage, but it needs more testing. Please keep sharing feedback in the community and we will continue refining.
Source
