Full notes
Full Dark Light: Survivor update
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What changed
- Gameplay
- Security
- Fixes
- Balance
- Store
- UI and audio
Dark Light: Survivor changes
Hi All,
Thank you so much for your support and feedback. We truly appreciate it.
We’ve just released a major patch with a bunch of fixes and improvements, including:
CONTROLS
Added support for mouse side buttons.
MOVEMENT AND SKILLS
Fixed an exploit where rolling plus weapon-swap could cause infinite high-speed movement.
- Rocket-jumpadded fall-time detection to prevent getting stuck in a jump state.
Teleport skill no longer gets stuck.
GAMEPLAY
Fixed targets knocked down by drones or saw-blades not dropping XP.
Fixed some targets spawning and staying idle.
Fixed debuffs lingering on targets after death.
ENEMIES
Gaint zombie colider refined
- Rusher (iron-clad giant)now takes melee damage with a 50% reduction on the Rusher, collider refined, and fixed the top-down attack indicator appearing on the player’s cape.
Zombie shooter reduce bullet damage from 10 to 6
CAMERA
- Top-down cameracorrected angle drift after leaving the train and when returning from town or radar.
Reduce the chance of Third-person camera clips below the ground when looking up.
WEAPONS AND SHOP
- Lightning Gun shop logicremoved purchase cap; rarity color now updates correctly;
Shop UI: hides the Upgrade button for items that cannot be upgraded.
Q and E panel switching now skips Assembly when not on a ranged weapon.
•Fixed an issue where you could pay but not receive the item when your backpack was full.
UI AND MENUS
- Character Select and Pauseinputs no longer affect selections while paused; fixed mouse lock after Continue; controller Continue no longer bypasses the pause menu.
Corrected several text and translation issues and UI layout problems (world intro layout, typo fixes, weapon quality labels).
- Backpack fixesno more brief visibility during close animation; previous-run gear no longer flashes; highlight issues resolved; dragging will not move two swords at once; rapid clicking no longer scrambles item data; switching from weapon to armor clears old stat text.
Language
Update to supports English and Simplified Chinese.
Change it in Options > General > Language.
ATTRIBUTES AND PROGRESSION
Base attributes now apply correctly after changing scenes and refresh properly when switching languages.
ENVIRONMENT
Fewer stuck spots (church roof, pipe building, certain rooftops).
Refined swamp colliders (cars, tanks).
Zombies can traverse plane wings.
Added a collider to the plane tail.
More updates are on the way, but we ran out of time for this build. We’re aware of issues on Steam Deck and some AMD GPUs and are actively working on fixes. If you run into a problem, please send us your player.log. Steps here:
https://steamcommunity.com/app/3088070/discussions/0/594036180445730541/
Best,
Mirari Team
Source
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