Dark Light: Survivor
Steam News 13 October 20257mo ago

Patch 0.1.3

Hi All, Thank you so much for your support and feedback. We truly appreciate it. We’ve just released a major patch with a bunch of fixes and improvements, including: CONTROLS • Added support for mouse side buttons. MOVE…

Update log

Full Dark Light: Survivor update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

10 fixes3 additions6 changes2 removals
  • Gameplay
  • Security
  • Fixes
  • Balance
  • Maps
  • Store
addedAdded support for mouse side buttons.
changedMOVEMENT AND SKILLS
fixedFixed an exploit where rolling plus weapon-swap could cause infinite high-speed movement.
addedRocket-jump: added fall-time detection to prevent getting stuck in a jump state.
removedTeleport skill no longer gets stuck.
changedGAMEPLAY
Zombie shooter reduce bullet damage10 to 6

Hi All,

Thank you so much for your support and feedback. We truly appreciate it.

We’ve just released a major patch with a bunch of fixes and improvements, including:

CONTROLS

• Added support for mouse side buttons.

MOVEMENT AND SKILLS

• Fixed an exploit where rolling plus weapon-swap could cause infinite high-speed movement.

• Rocket-jump: added fall-time detection to prevent getting stuck in a jump state.

• Teleport skill no longer gets stuck.

GAMEPLAY

• Fixed targets knocked down by drones or saw-blades not dropping XP.

• Fixed some targets spawning and staying idle.

• Fixed debuffs lingering on targets after death.

ENEMIES

• Gaint zombie colider refined

• Rusher (iron-clad giant): now takes melee damage with a 50% reduction on the Rusher, collider refined, and fixed the top-down attack indicator appearing on the player’s cape.

• Zombie shooter reduce bullet damage from 10 to 6

CAMERA

• Top-down camera: corrected angle drift after leaving the train and when returning from town or radar.

• Reduce the chance of Third-person camera clips below the ground when looking up.

WEAPONS AND SHOP

• Lightning Gun shop logic: removed purchase cap; rarity color now updates correctly;

• Shop UI: hides the Upgrade button for items that cannot be upgraded.

• Q and E panel switching now skips Assembly when not on a ranged weapon.

•Fixed an issue where you could pay but not receive the item when your backpack was full.

UI AND MENUS

• Character Select and Pause: inputs no longer affect selections while paused; fixed mouse lock after Continue; controller Continue no longer bypasses the pause menu.

• Corrected several text and translation issues and UI layout problems (world intro layout, typo fixes, weapon quality labels).

• Backpack fixes: no more brief visibility during close animation; previous-run gear no longer flashes; highlight issues resolved; dragging will not move two swords at once; rapid clicking no longer scrambles item data; switching from weapon to armor clears old stat text.

Language

Update to supports English and Simplified Chinese.

Change it in Options > General > Language.

ATTRIBUTES AND PROGRESSION

• Base attributes now apply correctly after changing scenes and refresh properly when switching languages.

ENVIRONMENT

• Fewer stuck spots (church roof, pipe building, certain rooftops).

• Refined swamp colliders (cars, tanks).

• Zombies can traverse plane wings.

• Added a collider to the plane tail.

More updates are on the way, but we ran out of time for this build. We’re aware of issues on Steam Deck and some AMD GPUs and are actively working on fixes. If you run into a problem, please send us your player.log. Steps here:

https://steamcommunity.com/app/3088070/discussions/0/594036180445730541/

Best,

Mirari Team

Source

Steam News / 13 October 2025

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