In this update5
Full notes
Full Dark Light: Survivor update
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What changed
- Maps
- Gameplay
- Balance
- Store
- Fixes
Dark Light: Survivor changes
Hi everyone,
We are excited to share a major content update for Dark Light: Survivor.
This update focuses on three key areas: new random map modifiers, more build variety and replayability, and the first major step toward our future Endless Run system.
This update adds:
5 new elite enemies 8 map modifiers 14 elite enemy modifiers Modified elite events New Void Fractured Realm map events New elemental mutation gameplay
After defeating a map boss, unlocking new maps, or dying a certain number of times, a new Void Fractured Realm event can appear. These are special altered versions of maps with randomly generated modifiers.
When a Void Fractured Realm event appears, the map’s lighting, atmosphere, and overall mood will change to reflect the fractured multiverse at the heart of Dark Light: Survivor.
These are not just normal maps with stronger enemies. They are unstable versions of the same realm, twisted by the Dark Void. The same location may feel darker, colder, blood-red, corrupted, or completely otherworldly depending on the modifiers active in that run.
This is part of the core idea of Dark Light: Survivor: travelling through broken timelines and alternate realities, where each realm can shift in rules, enemies, visuals, and danger.
Some Void Realms can include Elemental Surge effects. In these realms, both the player and enemies can deal increased elemental damage.
For example, in Ember Surge, fire weapons, fire skills, and enemy fire attacks all deal increased damage. This means fire builds can become much stronger, but you also need to watch out for enemies with fire-based attacks.
During Elemental Surge events, special bonus weapons may also appear for purchase. For example, an Arc AK-style rifle can fire chain lightning while shooting. We plan to add more special elemental weapons in future updates.
Void maps are designed to give players a stronger challenge while also rewarding them with bonus Void Marks and Void Stones.
Map Modifiers
Arc Surge Lightning weapons, skills, and enemy lightning attacks deal increased damage.
Ember Surge Fire weapons, skills, and enemy fire attacks deal increased damage.
Frost Surge Frost weapons, skills, and enemy frost attacks deal increased damage.
Blight Surge Poison weapons, skills, and enemy poison attacks deal increased damage.
Enemy Overload All enemies gain more health, damage, and movement speed.
Swarm Surge Enemy spawn rate is increased, creating heavier combat pressure.
Otherworld Incursion Enemies from other maps invade the current realm.
Elite Invasion Powerful elite enemies appear during the run with random modifiers.
Elite Modifiers
Each special elite can spawn with random modifiers. Some of them also gain elemental attacks, which can become especially dangerous when an Elemental Surge map modifier is active.
Void Shield The elite starts with a protective shield.
Brutalized The elite moves, attacks, and acts faster.
Frostbound The elite’s attacks deal frost damage and can slow the player.
Plaguebound The elite’s attacks deal poison damage.
Arcbound The elite’s attacks deal lightning damage.
Emberbound The elite’s attacks deal fire damage.
Storm Obelisks The elite summons obelisks that create chain lightning zones.
Plague Carrier The elite creates poison areas and leaves behind an exploding poison pool on death.
Blood Leech The elite heals when it hits the player.
Void Waller The elite creates walls that block or trap the player.
Rift Summoner The elite summons weaker enemies during combat.
Elemental Rounds The elite fires projectiles with one random elemental damage type.
Fixed Elite Special Skills
Chilling Gale Void Leech Elite creates freezing wind that follows and slows the player.
Titan Wall Rot Titan Elite creates heavy walls that block movement and escape routes.
Endless Run Development Has Already Started
We have already started working on the full Endless Run system.
This system will make each run become harder over time, with random modifiers, changing challenges, stronger enemies, and more long-term progression.
We also plan to introduce a new hub area for Endless Run. Players will be able to board the Phantom Train, trade, talk with NPCs, take quests, and prepare for future runs. We also want players to be able to trade armor and weapons as part of this system.
This update will take longer than our usual patches. We are currently aiming for a development time of around 1 to 2 months, but we will continue releasing regular updates during that time.
Planned Future Systems
New Loot System
We are working on a new loot system that will allow players to bring back 1 piece of armor after completing an in-game quest.
We also plan to add an armor vault, where players can store these items. This system will require more testing before release.
Cosmetic Armor Collection
We also plan to add cosmetic armor collections in the future.
This will allow players to customize their character’s appearance by changing outfits. These cosmetics may be unlocked or purchased using Void Stones or Void Marks.
Please note that these plans may change as development continues. If a major bug appears, we will always focus on fixing that first. If some systems conflict with each other, we may also need to adjust the update order.
For a broader overview of what we are working on, please check this post. We will continue updating it as development continues:
https://steamcommunity.com/app/3088070/discussions/0/564786764813826582/
Thank you again for everyone’s support.
Please keep sharing your feedback, ideas, and bug reports in the community. We read them every day, and they really help us improve the game.
If you enjoy Dark Light: Survivor, please consider leaving a review. It helps us a lot as a small indie team.
Best,
Mirari
Source
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