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Full Curry Princess GOLD update
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Repeated intro
Hello everyone!
What changed
- UI and audio
- Maps
- Gameplay
Curry Princess GOLD changes
This is Saori UTSUMI, the all-rounder at Birdkin Studio, currently working on Curry Princess GOLD. It's already June—time flies! Here's a quick update on our development progress:
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🎮 Current Progress
- **Story Mode**The four new stages created last month are now in the tuning and balancing phase. - **How to Play Guide**: Content is about 90% complete, localization is at 40%, and image assets are at 10%.
Throughout May, we focused on debugging the event demo build and working on new stage designs.
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🛠 How We Build a Stage
Here’s a general flow of how we create a new stage:
Start with a rough sketch and idea for the stage structure
Design the background and enemy visuals
Implement them into the stage
Estimate what animations and sound effects are needed
Create sound effects (realistic ones are handled by Hideaki)
Draw animations
Adjust enemy scripts
Break down enemy AI logic into tasks
Implement enemy behavior and attacks
Each stage also includes an intro scene and a clear scene, which we build as we go.
By the way, I'm personally handling all of the implementation work! Hideaki helps out with the sound effects I’m not so good at—especially the realistic ones—and that’s been a huge help.
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That's it for now!
Thanks for following our development. We’re working hard to bring **Curry Princess GOLD** to life, so please stay tuned and keep supporting us!
Source
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