Full notes
Full Curry Princess GOLD update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- UI and audio
- Balance
- Gameplay
- Events
Curry Princess GOLD changes
I'm Saori UTSUMI, the all-rounder at Birdkin Studio, currently developing *Curry Princess GOLD*.
Now that May is here, we’ve got about seven months left in 2025. Will we really finish it in time?! Let’s take a look at where we’re at right now:
**Current Progress:**
Classic Mode: 95% complete - Story Mode System: 90% complete, 2/X stages playable - 2P Mode System: 70% complete, 2/X stages playable - Leaderboards (Nintendo Switch version): 90% - Save System (Nintendo Switch version): 95% - Leaderboards (Steam PC version): 5% - Save System (Steam PC version): 1% - External features like catalogs and achievement systems: 10% - Input device support & key/button rebinding: 40% - Localization (English): 75%
By the way—have you had a chance to watch the video featured on this Steam store page?
I’ve released it as a sort of progress report to give you a clear idea of what the game *actually* looks and plays like at this point.
To be honest, it’s probably not ideal as a promotional video—but I’ve chosen not to release a demo version, so I wanted the video alone to convey a concrete impression of the gameplay.
After all, if you buy the game and it turns out to be totally different from what you imagined, you might end up returning it or just abandoning it—and that would be disappointing for both of us, right?
Also, at the events we’ve attended, many people asked for a versus mode—so we’ve added a 2P Versus Mode! To show how that’s coming along, we’ve uploaded a second video. It’s still a rough version for now, but we’re working hard to make it even more fun by the final release. Stay tuned!
Source
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