Update history
Latest Cul-De-Sac updates
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- Cul-De-Sac
Inventory Expansion Update (+ Code Optimizations)
Introduction: Welcome back to the neighborhood! Since the game's launch the amount and diversity of items have had it's ups and downs, with some updates removing items and later updates adding new ones. There are now ce…
Store7 changesFixBalance - Cul-De-Sac
Neighborhood Expansion Fixes
Fixes: Fixed an issue where a few held inventory items would not drop properly when a player died. Potential fix for crafting table not allowing non-host players to craft items. The fix has been tested locally on a mach…
Store3 changesFixServer - Cul-De-Sac
The Neighborhood Expansion Update (Complete)
Additions: New Tutorial Mode: This mode is a guided playthrough of a real round, with the exception of death being disabled. All the usual scares and hunts are still enabled, however. The tutorial map will include quest…
Store8 changesFixMaps - Cul-De-Sac
The Neighborhood Expansion Update (Part 3)
Additions: New Side Quest: Scene of the Crime Somewhere on the map will be the scene of the crime, only locatable by using UV to find the blood pool. By using 5 burn materials and a lighter, you can burn the confession…
Event15 changesFixMaps - Cul-De-Sac
Even MORE Fixes!
Changes: Burial site is now just a mound instead of a fire ring. Sheds can now be locked, with the key spawning somewhere inside the house. Ghost AI tweaked. Most percentages for chances of attacks have been increased.…
Patch notes7 changesFixGameplay - Cul-De-Sac
The Neighborhood Expansion Update (Part 2) - FIXES
Changes: Drastically reduced the amount of foliage in the level. Doors have a slightly lowered chance to be locked, and can now be unlocked without a key if opening from the inside. Increased shovel spawns to 4. Reduced…
Patch notes5 changesFixGameplay - Cul-De-Sac
The Neighborhood Expansion Update (Part 2 / BETA BRANCH ONLY)
Welcome Back! It's been almost a year since my last update, but I'm hoping to get back into the swing of it and trying to bring Cul-De-Sac up to speed with some new ideas I've been collecting for a while. This update is…
Patch notes19 changesFixGameplay - Cul-De-Sac
Neighborhood Expansion Fixes
Fixed: Key pickup sound effect now localized to area instead of being played uniformly to everyone, regardless of position on the map. Items could sometimes be thrown under furniture / vehicles. Now there are blocking v…
Event3 changesMapsStore - Cul-De-Sac
The Neighborhood Expansion Update
Welcome back to the neighborhood! This update revolves around making the map a little more interactive, while also preparing for a potential map expansion / new exploration mechanics. In addition, I've upgraded the game…
Store14 changes1 numericFix - Cul-De-Sac
The Personality Update
New Voice Lines The ghost has a few more voice lines and there are some new circumstances in which specific lines will play. The player now has a few voice lines that play to help guide the player along with certain tas…
Store6 changesUI/audioGameplay - Cul-De-Sac
Minor UI Fix
Minor UI Fix Fixed an issue with the master volume slider not working as intended.
Patch notes1 changeFixUI/audio - Cul-De-Sac
Small Change
Added a mandatory EMF spawn that shows up in the world and can be seen on the map UI. Early Look: The next update will be addressing new ghost abilities / behavior. There is one new sub-type of phantom attack that may a…
Announcement2 changesMapsGameplay - Cul-De-Sac
The Progression Update
Today is a very exciting day! This update brings new content and features to Cul-De-Sac. This has been a very long awaited update for me because up until this point, I've been in optimization purgatory trying to get the…
Store20 changesGameplayBalance - Cul-De-Sac
Multiplayer Improvements Update (2/?)
Today's patch will be continuing the focus on multiplayer improvements, as well as some general game optimizations not related to multiplayer specifically. With this patch I'm officially taking multiplayer out of "Exper…
Patch notes9 changesFixCompatibility - Cul-De-Sac
Multiplayer Improvements Update
Hey everybody! It's been a busy last few weeks/month. I've been trying to wrap my head around all this multiplayer / networking shenanigans, attempting to reduce network bandwidth usage to allow for a more playable expe…
Event23 changesFixServer - Cul-De-Sac
Tutorial Update
It's been a while! Now that the Halloween season is over, the game has had a small boost in players in the last week. This has given me an opportunity to get more feedback, and today's update mostly revolves around the…
Event14 changesGameplayMaps




