In this update3
Full notes
Full Cul-De-Sac update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- UI and audio
- Gameplay
- Performance
- Fixes
Cul-De-Sac changes
Welcome back to the neighborhood! Today is very exciting because for the first time in this game's history, there is a brand new map / location to be explored. Nocturne Hollow (a map idea suggested by @cathedralnocturne on Twitch) is a backwoods trailer park community, complete with a hillside cemetery, community church, and mysterious underground hideout.
Also new to the game is the new modifiers system that allows you to customize your experience by making it easier or harder, depending on the values you set. Wanna make the ghost fast or give yourself more stamina? Now you can. Currently, the difficulty modifiers do not alter XP / money gained (not that the progression system is really prevalent currently, changes and additions to progression will come later). There will be more modifiers added later, as well as developer presets for various types of experiences.
Additions:
New Map: Nocturne Hollow
Added a few new graphics settings
Hardware Raytracing can now be turned off, even if you have a ray tracing capable card.
HDR can now be enabled if you have an HDR monitor.
You can now open a menu (Key: Tab) that allows you to see the entire team's inventory, so now you can know if someone is hoarding all the door keys.
New Game Modifiers! Now you can customize the experience by altering various values. Do keep in mind, the game is balanced and paced by the default values, and it is likely possible to make the game impossible to complete if you push some values too far (such as the ghost speed and power scaling, etc.). Are you up for a challenge?
Start with flashlight
Modify Flashlight battery life
Modify Player Health
Modify Player Stamina
Modify Player Sprint Speed
Modify Ghost Power Level Scaling
Modify Ghost Speed
Modify Door Locking Probabilities
Changes:
- ExperimentalRaised the player count from 4 to 8.
Reduced and Compressed texture sizes of most assets in the game to save on disk space and to optimize gameplay fps and VRAM usage.
Light switches now have an ambient glow can be seen in the dark to find the switches easier with no light sources around.
New Menu Aesthetics
Music
Graphics
You can now see the name of the player you are spectating after death.
The Invite Friends list has been removed in favor of the direct Steam Overlay invite friends menu.
Ghost pathing during hunt has been changed.
The ghost should now prioritize currently chased players and / or closer players instead of always prioritizing the player that initiated the hunt.
If the ghost has completely lost track of all players, the ghost will fall back to searching around the player that initiated the hunt.
Fixes:
Fixed an issue where street lights didn't have collision.
Fixed some interactable objects not having button prompts or highlights.
Fixed some sound attenuation issues.
Fixed inventory not dropping when a player disconnects from the game.
Fixed an issue where if you completed the nexus activator without having all four candles in your inventory at the same time, the tutorial / guided play would not progress through the steps of the main objective.
Fixed an issue where the Master Audio slider didn't work *again*
Fixed key nameplates sometimes not disappearing when a key is dropped.
Delayed the time for menu music to start playing to give time for saved audio settings to kick in (sorry headphone users).
Fixed some hunt pathing issues
Fixed an issue where the ghost could not see you at all if you were crouched.
Source
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