In this update2
Full notes
Full Cul-De-Sac update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Cul-De-Sac changes
New
Voice Lines
The ghost has a few more voice lines and there are some new circumstances in which specific lines will play.
The player now has a few voice lines that play to help guide the player along with certain tasks (such as indicating when enough burn materials have been collected, when the nexus activates, etc.)
Behaviors / Attacks
Attack - Behind the Door:
Similar to a regular phantom attack, the ghost will spawn a jump scare attack, but this attack spawns on the opposite side of a door from where you're standing. If the door is open, it will automatically close.
Attack - Fake Burn Material:
The ghost has a chance to spawn a fake burn material. This burn material will trigger a jump scare when picked up and will not count toward your burn material count. There is a way to know if the burn material is fake.
Attack - Fake Ghost Item:
The ghost has a chance to spawn a fake ghost item. This item will take on the appearance of a ghost item that can spawn in the type of room it ends up in. When picked up, it will trigger a jump scare and disappear. There is a piece of equipment that can detect if an item is fake.
Behavior - Stalking
When a player is carrying around an angering item (not just the personal item), the ghost will sometimes start appearing around the player, constantly whispering in your ear while following you around.
Source
Changelog.gg summarizes and formats this update. How we read updates.
