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Steam News7 February 20251y ago

Crystal Project Update: Version 1.6.4

New modding features: Added new NPC Condition types: IsPassiveUnlocked, IsAbilityLearned, IsPassiveLearned. Added new Monster Action Condition type: Global Number.

Full notes

Full Crystal Project update

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What changed

2 fixes6 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
addedNew modding features:Added new NPC Condition types: IsPassiveUnlocked, IsAbilityLearned, IsPassiveLearned.
addedNew modding features:Added new Monster Action Condition type: Global Number. Evaluates a global number variable with a variable key equal to the monster's appearance texture key.
addedNew modding features:Added new filters to Animation Grid: Usage, Status Effect.
addedNew modding features:Added new themes to Crystal Edit: Nord, Solarized Light, Solarized Dark.
changedNew localization features:Mod text replacements loaded from non-localization mods are now applied in-game.
addedNew localization features:Mod text replacements now match new lines regardless of whether they are encoded LF or CR LF (ie, \n or \r\n).

New modding features:

  • Added new NPC Condition types: IsPassiveUnlocked, IsAbilityLearned, IsPassiveLearned.

  • Added new Monster Action Condition type: Global Number. Evaluates a global number variable with a variable key equal to the monster's appearance texture key.

  • Added new filters to Animation Grid: Usage, Status Effect.

  • Added new themes to Crystal Edit: Nord, Solarized Light, Solarized Dark.

New localization features:

  • Mod text replacements loaded from non-localization mods are now applied in-game.

  • Mod text replacements now match new lines regardless of whether they are encoded LF or CR LF (ie, \n or \r\n).

  • The Mod Text Replacements grid now accepts multiline input.

  • Implemented logical filtering for the Mod Text Replacements grid.

  • In the Mod Text Replacements tab, the Add / Move Up / Move Down / Delete buttons have been moved from the grid into the toolbar.

Modding bug fixes:

  • Fixed visual big in the Continue menu when loading modded save data where character portraits could flash green while mods are loaded.

  • Fixed crash that could sometimes happen when loading save data after applying mods via the New Game menu.

Source

Steam News / 7 February 2025

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