Full notes
Full Crystal Project update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Fixes
New modding features:
Added new options to StopProcessing NPC Action Type: "Clear NPC Temp Variables" and "Clear Global Temp Variables".
Added new option to Ability NPC Action Type: Target Member Index. Specify which party member the selected ability will target (0, 1, 2, or 3; was previously always 0).
Added "Can Not Randomize" option to AddIndentory and AddToLostAndFound NPC actions. Prevents the selected item/equipment from being randomized.
Added new Reaction type: OnHealingUsed.
BonusDoubledWhenPaired Stat Mod now works with weapons. Please note that stats provided by this Stat Mod are misleading because weapons are technically unequipped during attack.
Added Total to Stat Ratings on Job model tab.
Variant Index on NPC Outfit tab is now a dropdown instead of a text box and contains only valid variants.
New localization features:
Added Archive Music track names to Vocab Model with prefix "General.Music_".
Archive Music track names associated with biomes now use modded/localized biome names.
Bug fixes:
Sunlight shadow now has less jitter while the camera is in motion.
Fixed bug with Auto Jump where pressing jump at the last possible frame when walking off of certain surfaces would result in no jump.
Fixed randomizer bug that could prevent obtaining the Babel Quintar. When loading a seed where this can happen, the Babel Quintar will now be available on the ground near the entrance of Dione Shrine.
Fixed bug in Archive Music menu where pressing the Escape key would play music instead of back out.
Modding bug fixes:
Battle flags are now cleared after using an ability in the field. Fixes usage of abilities with OncePerTurn or OncePerFight Stat Mods.
Fixed unobtainable entries in Archive monster loot/steal lists when there are more than 8 entries.
Added validation for modded troops with more than 10 monsters.
Added missing ability-related Stat Mod tags to References lists: Mult_AbilityDmg, Flat_AbilityMPCost, and Flat_AbilityAPCost.
When mods containing added classes are removed from save data, you can now properly reallocate levels for those classes that were made unavailable.
Localization bug fix:
The text for randomized class location hints is now properly localized.
Source
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