Full notes
Full Crystal Project update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Fixes
- Performance
- UI and audio
New modding features:
Improved mod loading speed.
Current loading mod name is now shown while applying mods.
Loaded and total mod counts are now shown while applying mods.
Added new Stat Mod: SetStatusOnApply.
Added new Reaction type: OnPCritGiven.
Added new Reaction type: OnBasicAbilityUsed.
Added new Job property: No Crystal. When checked, the class does not contribute to total acquired crystal count.
When setting an NPC Outfit Name to a party member's name (eg, @p0.Name), the NPC Outfit will also take on the appearance, class, and level of the specified party member.
Crystal Edit menu bar now changes color with theme.
Adjusted Dark theme to be properly dark. Added new Grey theme with the previous Dark theme colors.
Modding bug fixes:
Fixed bug where mixing Mult_DamagePerTurn_Taken_100 and Mult_HealingPerTurn_Taken_100 would not always properly apply both values.
Fixed crash when interpreting some modded PC NPC Outfits.
New localization features:
Vocab Model now supports import/export of .csv file type.
Added new vocab keys for race placement numbering with prefix "General.Placement_".
Source
Changelog.gg summarizes and formats this update. How we read updates.
