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- Crupt
Update 101
I had planned to wait to include a lot of this stuff along with a slightly bigger Colosseum update, but there are some critical bugs that need fixing so I'm pushing some of the planned Colosseum stuff along with bug fix…
Patch notes27 changesFixUI/audio - Crupt
Update 100
Woah Update 100, crazy stuff. Unfortunately there's nothing too special here, but there are still more updates to come. Changelog Player Adjusted when player is considered grounded (mostly fixes an issue where near coll…
Store44 changesFixGameplay - Crupt
Update 99
This is another minor update with mainly bugfixes. Most of the critical lingering bugs from the anniversary update should be patched now, so next update will likely focus more on the Colosseum. Changelog Controls The ga…
Patch notes1 changeFix - Crupt
Update 98
There are just some bugfixes and a couple of refinements in this one. Stay tuned for more updates to come. :) Changelog Items Reduced price of Destroy All Teleporters to 2 points (down from 4) Creatures Simplified the f…
Store14 changesFixGameplay - Crupt
Update 97
This is just a quick update to fix some of the most notable lingering bugs from the big update. There will be some more smallish updates coming soon, so stay tuned or something. Also last update was technically Update 9…
Store19 changesFixGameplay - Crupt
Crupt's Four-Year Anniversary
It's been a long time, a little over 3 years in fact. I have been working on this update off-and-on in the meantime and now its finally done! Although there will likely be another update in the coming weeks to add and f…
Store218 changesFixGameplay - Crupt
Crupt Turns Three!
That's right, three, which is like one more than two! And it's on sale! Wow! It's certainly been a while since the last update (nearly 2 years somehow), and I've teased some stuff about a new update for a while now, and…
Announcement3 changesGameplay - Crupt
Update 95
Now that there are 100 Modifiers in the Colosseum DLC I will probably start focusing on other things that need work in the main game more. I will still add Modifiers when I get good ideas for them, but I've sorta hit my…
Announcement3 changesFixGameplay - Crupt
Update 94
-Further adjusted the hitbox of the 1st boss to make it more consistent when avoiding attacks -Increased the point value of Squmps to 2 (up from 1) -Decreased the amount of points that Leaches leech to 4 (down from 5) -…
Announcement2 changesGameplay - Crupt
Update 93
-Adjusted the hitbox on the 1st boss to make it a bit easier to avoid getting hit when attacking -Fixed aggro distance multiplier changes only applying when enemies initially spawned -Enemies and Minions now track the C…
Announcement2 changesFix - Crupt
Update 92
-Fixed aggro distance multiplier changes only applying when enemies initially spawned -Enemies and Minions now track the Creature script of their targets rather than just the game object (used to fix the bug above and l…
Announcement2 changesFix - Crupt
Update 91
-Removed some leftover scripts/tags -Minor optimizations Colosseum: -Added 2 new Modifiers -Added 2 new Achievements -Changed the unlock requirement for Incendiary -Removed a leftover Sprite -Fixed new Miniboss being ab…
Announcement2 changesFixGameplay - Crupt
Update 90
-Fixed a bug related to the durability fix from last update and items with fractional durability remaining Colosseum: -Made Abrasive and Fractured mutually exclusive
Store1 changeFix - Crupt
Update 89
-Fixed an exploit involving switching off items while they were being used to avoid losing durability on them (most notable/usable with melee weapons and saws) -Fixed there being an additional unnecessary call to change…
Security2 changesFixGameplay - Crupt
Update 88
-Fixed the rotation speed of various things being tied to framerate (mostly particles and a few bullets) Colosseum: -Fixed a case of the game hanging on load while trying to update the stored list of encountered minibos…
Announcement2 changesFix - Crupt
Update 87
Spuks: -Adjusted hitbox for ground collisions slightly to be better mirrored when turning around -Fixed trying to wander normally when still locked into moving in one direction (could cause clipping and other weirdness)…
Announcement2 changesFixBalance


