Full notes
Full Crupt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Store
- UI and audio
- Performance
- Balance
Woah Update 100, crazy stuff.
Unfortunately there's nothing too special here, but there are still more updates to come.
Changelog
Player
Adjusted when player is considered grounded (mostly fixes an issue where near collisions with platforms can cause the Player to become briefly grounded)
Fixed hypothetical circumstance where the player could be considered ungrounded despite still being on a ledge
Items
Fixed errors caused by items not being replaced properly in some circumstances
Fixed errors caused by buying Sickles with the Upgrade Sickles game option enabled
Fixed Accessories not being removed properly in some circumstances
Status Effects
Fixed Heavy playing its give/remove sounds when loading/unloading
Fixed Effect Indicators becoming inverted in some instances
Bundles
Adjusted when Bundles are considered grounded to better reflect previous hitbox changes
Chups
Adjusted Chups' hitboxes
Adjusted when Chups are considered grounded
Adjusted position hit particles spawn from on Chups
Fixed Chups potentially getting stuck on platforms
Minor optimizations
Spuks
Adjusted Spuks' hitboxes
Adjusted when Spuks are considered grounded
Fixed Spuks getting stuck on platforms
Minor optimizations
Mundles
Adjusted Mundles' hitboxes
Adjusted when Mundles are considered grounded
Fixed Mundles getting stuck on platforms
Minor optimizations
Lubs
Adjusted Lubs' hitboxes
Tweaked when Lubs are considered grounded
Fixed
Fixed Lubs launch hitbox when launching using an incorrect height offset
Lunches
Adjusted Lunches' hitboxes
Adjusted when Lunches are considered grounded
Fixed Lunches getting stuck on platforms
Minor optimizations
Leaches
Fixed bug causing leaches to not take damage
Tweaked how Leaches resist damage when first spawned from Lunches
Adjusted when Leaches are considered grounded
Fixed Leaches getting stuck on platforms
Minor optimizations
Fixed Leaches not checking if their victim is the Player before taking points
Miscellaneous
Increased the save format to 6 to reflect changes to how the Fixation Colosseum Modifier's effects are saved
Fixed the dialogue box not closing upon opening the Tintificator UI
Colosseum
General
Now only 1 free Prize is given per Round without additional effects
The number of free Prizes given no longer increases every 2 Rounds
Ini
Tweaked the visuals of Ini's smoke particles
Changed scaling on Ini's smoke particles and increased the number that spawn
Fixed Ini using the wrong animation for their smoke particles
Modifiers
Reduced the duration of Confused for Abstract
Fixed errors caused by Abstract while burning
Slightly buffed/reworked Dread to make it give more additional jumps
Reworked Fixation to make it make more sense with the recent changes to the Colosseum's gameplay loop
Excluded Vacant from appearing when the Player has no other Modifiers applied
Fixed Downfall particles using the wrong animation
Fixed a bug with Vague causing errors when attempting to apply Vulnerable to enemies
Miscellaneous
Item durability bars are now shown upon opening the Prize Selection menu
Fixed Item durability bars staying active after closing the Prize Selection menu
Fixed Tinting UI closing upon Ini's dialogue finishing
Fixed Round Lost screen displaying the wrong Round number
Source
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