Full notes
Full Crupt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
- Balance
I had planned to wait to include a lot of this stuff along with a slightly bigger Colosseum update, but there are some critical bugs that need fixing so I'm pushing some of the planned Colosseum stuff along with bug fixes now. Expect another update adding, buffing, and fixing the rest of the planned Colosseum stuff soon!
Changelog
Miscellaneous
Fixed Player being ungrounded in the tutorial
Fixed Leaches leaching points when damaging Minions
Minor optimizations for screen warp borders
Fixed sound for using Teleporter Entrances playing twice
Minor optimizations for Explosives
Teleporters now check to make sure that the selected Exit is not outside of the Screen Warp Borders
Fixed Player becoming briefly grounded when brushing against walls in air (caused by previous fix to prevent player from "floating" on ledges which has been partially reverted)
Minor optimizations to a boss's bullets
Colosseum
Modifiers
Fixed Modifiers that are not added to the current Modifiers list (Unknown, Vapid) being applied on game load
Made Abrasive and Perfectionism mutually exclusive
Reworked Consequences
Reworked Escape and shortened its description
Inconsistent teleports are now treated as proper "Teleporter" teleports (teleport sound is played, particles are spawned, etc.)
Fixed Inconsistent not being mutually exclusive from Escape
Made Inconsistent mutually exclusive from Retaliation
Buffed Instinctual by making it only hide health during Rounds
Buffed Investment
Fixed Investment not scaling Points given with quantity properly
Nostalgic bullets can now make Enemies vulnerable
Nostalgic is no longer mutually exclusive from Perfectionism
Reworked Passivity
Buffed Perfectionism by reducing the penalty for non-Vulnerable kills to -50% points rather than -100%
Fixed Reduction decreasing the price of Prizes more than intended
Retaliation now synergizes better with Escape
Fixed bullets spawned from Retaliation not having the player assigned as their shooter
Made Unknowable synergize better with other Modifiers that affect choosing Modifiers and slightly tweaked the description
Unknown can now only show up randomly once per run
Tweaked the description of Vapid
Boss
Fixed an attack never being chosen randomly
The Screen Warp Borders are now smaller during the Boss fight
Fixed incorrect shading/coloring on a sprite
Adjusted hitboxes of bullets
Performance optimizations for bullets
Changed the color of various screen fades
A bunch of other reworks
Miscellaneous
Major reworks to an ending
Reduced the number of tier 1 enemies that spawn in Hopeless Mode
Fixed spawned enemy list not being cleared at the end of Rounds (caused bugs when applying/removing some Modifiers under some circumstances)
Fixed Max health modifications from Colosseum Coins not working correctly
Fixed free rerolls not being decreased correctly
Fixed free Modifier rerolls being given upon game load under some circumstances
Fixed the title display not being reenabled upon loading in
Removed some unnecessary components
Source
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